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Very weird-looking game footage of a shooter taking place in a shadowy world conceived by Michel Gagné. The smooth animation is particularly noteworthy. Via Hessel.
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Cool interactive info-graphic for The New York Times’ feature on China’s pollution problems.
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Short piece on how the corrupted blood epidemic in WoW helped scientists to gain insight into the social aspects of epidemics. It will be published in the prestigious medical journal Lancet.
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This post on Adaptive Path’s Charmr project contains a movie that’s a nice example of how to visualize an experience design concept. A bit too commercial‑y for my tastes, but I guess that’s the point.
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First in a very worthwhile 4‑part exchange between two video game journalists on the renaissance of small casual short-session games.
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The Sandbox is a theme for themers. It has the ability to be easily skinned, so beginners will feel comfortable styling it since they only need to know CSS. More experienced designers will drool at the rich semantic markup and profusion of classes, dynami
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Entertaining article that profiles the creators of Penny Arcade. Haven’t read that comic for a while but seems those guys have been doing OK, outdoing E3 in attendance, for instance.