See me talk on mobile social play at Reboot 9.0

I got awe­some news the oth­er day: my pro­pos­al for a talk at Reboot 9.0 has been accept­ed. I’m very hon­oured (and a lit­tle ner­vous) to be pre­sent­ing at a con­fer­ence with so many smart atten­dees. Now to get my act togeth­er and cre­ate a kick-ass pre­sen­ta­tion.

If you have any­thing relat­ed to this (pret­ty broad) top­ic that you’d want me to address, please do leave a note in the com­ments.

One thing’s for sure: I’ll try to build upon what has gone before at pre­vi­ous Reboots, such as Ben Cerveny’s mind-blow­ing overview (MP3) of how play is essen­tial­ly becom­ing a new lan­guage for us to com­mu­ni­cate with and TL Taylor’s great talk on the dynam­ics of vir­tu­al worlds.

What I will be address­ing is still slight­ly unclear to me, but the direc­tion I’m head­ed is:

  1. Games can be social play, which means they can be used to forge and exper­i­ment with social rela­tions in a ‘safe’ way. This hap­pens whether you design for it or not, but can be nur­tured.
  2. When games go mobile, the bor­ders of the space and time in which a game is played are blurred. In this way, games bleed over into cul­ture in a grad­ual way.

Enough to chew on for one talk, I guess. Again, any ques­tions, com­ments and sug­ges­tions are more than wel­come. See you all at Reboot 9.0.

Published by

Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.