I got awesome news the other day: my proposal for a talk at Reboot 9.0 has been accepted. I’m very honoured (and a little nervous) to be presenting at a conference with so many smart attendees. Now to get my act together and create a kick-ass presentation.
If you have anything related to this (pretty broad) topic that you’d want me to address, please do leave a note in the comments.
One thing’s for sure: I’ll try to build upon what has gone before at previous Reboots, such as Ben Cerveny’s mind-blowing overview (MP3) of how play is essentially becoming a new language for us to communicate with and TL Taylor’s great talk on the dynamics of virtual worlds.
What I will be addressing is still slightly unclear to me, but the direction I’m headed is:
- Games can be social play, which means they can be used to forge and experiment with social relations in a ‘safe’ way. This happens whether you design for it or not, but can be nurtured.
- When games go mobile, the borders of the space and time in which a game is played are blurred. In this way, games bleed over into culture in a gradual way.
Enough to chew on for one talk, I guess. Again, any questions, comments and suggestions are more than welcome. See you all at Reboot 9.0.