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Nice example of a dissatisfied user coming up with his own new interface to iTunes. The coolest thing is someone actually built this (it’s called CoverFlow).
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Old but good piece that looks at how the IxD and HCI fields overlap and differ. Includes some good attempts at defining IxD and design in general. Didn’t come across my favorite “design as problem-solving” definition though.
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Matt Webb and Tom Stafford describe how they think wikis can be used best. Contains some good tips, such as the gardening-ritual.
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A review of sorts of the book Theory of Fun for Game Design by Raph Koster. Doctorow compares it to Scott McCloud’s Understanding Comics.
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Chris Crawford lashes out in typical fashion at the current state of affairs in the games industry. He particularly bemoans the lack of innovation and blames the industry for not having a structure in place to foster it.