Shadow of the Colossus mini-review

A screenshot of Shadow of the Colossus, courtesy of IGN.com.

One of the most reward­ing gam­ing expe­ri­ence I’ve had in quite some time, Shad­ow of the Colos­sus is an exer­cise in restraint (some­thing rarely found with game design­ers). Large parts of the game are spent rid­ing a horse through a lav­ish­ly rich land­scape, look­ing for a giant mon­ster to bat­tle. Felling one of the title colos­si always involves solv­ing a log­i­cal puz­zle (real-world log­ic, as opposed to the so often found in-game log­ic) and is very sat­is­fy­ing. One of the best look­ing games I’ve ever seen on the PS2, rid­ing, fight­ing and climb­ing cliff-faces are always esthet­i­cal­ly pleas­ing and quite cin­e­mat­ic. High­ly rec­om­mend­ed!

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.