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A report of the experimental gameplay session at this year’s GDC. Covering some cool stuff, such as a guitar playing game, a casual rhythm game, a game that lets it’s player up the difficulty while playing, a game that is calm and soothing demanding to be
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Adam Greenfield talks about his book. Most interesting points: designing for everyware will require new kinds of deliverables (even though we haven’t even fully mastered the old ones) and designers will have to be increasingly emphatic and responsible for
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Adam Greenfield summarizes the contents of his book. “The role of designer assumes a new importance in this context—a new responsibility for ensuring that, wherever possible, the ubiquitous systems we make together improve the everyday lives of their us
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Weinberger asks wether with the rise of folksonomies, we’ll still need IAs for organizing content on the web. The answer is, of course — we do. Maybe they’ll become more like JJG’s algorithmic architects, but regardless, there’ll be plenty of demand for p