In Talks on
27 May 2008 tagged 2008, alternate reality games, architecture, ARGs, cameras, cities, conferences, control, culture, events, everyware, flash mobs, free running, freedom, game design, GD, graffiti, hoaxes, interaction design, IxD, LED throwies, Mario Question Blocks, mobility, physical computing, play, politics, presentations, privacy, procedural rhetoric, Provo, public space, security, September 12, skateboarding, slides, street art, surveillance, Talks, The Web and Beyond 2008: Mobility, TWAB, TWAB 2008, TWAB08, ubicomp, ubiquitous computing, UFOs, urbanism, user experience, UX, Zona Incerta with 21 comments
This is a transcript of my presentation at The Web and Beyond 2008: Mobility in Amsterdam on 22 May. Since the majority of paying attendees were local I presented in Dutch. However, English appears to be the lingua franca of the internet, so here I offer a translation. I have uploaded the slides to SlideShare [...]
In Articles on
10 April 2008 tagged conferences, cultural resistance, game design, GD, ID, interaction design, lectures, mobile, play, presentations, Provo, The Web and Beyond 2008, TWAB 2008, TWAB08, web with 2 comments
In 1966 Provo took to the streets of Amsterdam with blank protest banners.1 The use of rousing slogans had been outlawed by the city’s mayor. The ‘protesters’ were arrested. Provo achieved their goal of making the authorities look silly by playing at protesting.
They took existing rules and decided to play within them, to see [...]