design, cities, physical & social interaction, play

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A Day of Playing Around With Multi-Touch and RoomWare

Last Saturday I attended a RoomWare workshop. The people of CanTouch were there too, and brought one of their prototype multi-touch tables. The aim for the day was to come up with applications of RoomWare (open source software that can sense presence of people in spaces) and multi-touch. I attended primarily because it was a good opportunity to spend a day messing around with a table.

Attendance was multifaceted, so while programmers were putting together a proof-of-concept, designers (such as Alexander Zeh, James Burke and I) came up with concepts for new interactions. The proof-of-concept was up and running at the end of then day: The table could sense who was in the room and display his or her Flickr photos, which you could then move around, scale, rotate, etc. in the typical multi-touch fashion.

The concepts designers came up with mainly focused on pulling in Last.fm data (again using RoomWare’s sensing capabilities) and displaying it for group-based exploration. Here’s a storyboard I quickly whipped up of one such application:

RoomWare + CanTouch + Last.fm

The storyboard shows how you can add yourself from a list of people present in the room. Your top artists flock around you. When more people are added, lines are drawn between you. The thickness of the line represents how similar your tastes are, according to Last.fm’s taste-o-meter. Also, shared top artists flock in such a way as to be closest to all related people. Finally, artists can be acted on to listen to music.

When I was sketching this, it became apparent that orientation of elements should follow very different rules from regular screens. I chose to sketch things so that they all point outwards, with the middle of the table as the orientation point.

By spending a day immersed in multi-touch stuff, some interesting design challenges became apparent:

All in all the workshop was a wonderful day of tinkering with like-minded individuals from radically different backgrounds. As a designer, I think this is one of the best way be involved with open source projects. On a day like this, technologists can be exposed to new interaction concepts while they are hacking away. At the same time designers get that rare opportunity to play around with technology as it is shaped. Quick-and-dirty sketches like the ones Alexander and I came up with are definitely the way to communicate ideas. The goal is to suggest, not to describe, after all. Technologists should feel free to elaborate and build on what designers come up with and vice-versa. I am curious to see which parts of what we came up with will find their way into future RoomWare projects.

Related posts:

  1. Storyboarding Multi-Touch Interactions
  2. On Sketching
  3. UX Designers Should Get Into Everyware


4 Comments

[...] the work of Kars and Alexander from our last workshop. [...]

Posted by The RoomWare Project Weblog » ‘Shaping Spaces’ workshop afterthoughts on 25 August 2008 @ 6pm

Kramer auto Pingback

[...] made use of the last.fm api. You can find sketches and a write-up about the workshop on his blog Leapfrog. I have spent more time with my initial sketches and started visualizing a few design patterns [...]

Posted by data-overload.com · design for people on 26 August 2008 @ 5pm

[...] the work of Kars and Alexander from our last workshop. Righteous! Written by admin in: Uncategorized [...]

Posted by Blogroll » ‘Shaping Spaces’ workshop afterthoughts on 13 November 2008 @ 6pm

Kramer auto Pingback

[...] [...]

Posted by ٶ_roomware on 28 September 2009 @ 8pm

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