Resistance and surveillance: The design of today’s digital tools makes the two inseparable. And how to think about this is a real challenge. […] When the time for my panel arrived, I highlighted a recent study in Nature on voting behavior. By altering a message designed to encourage people to vote so that it came with affirmation from a person’s social network, rather than being impersonal, the researchers had shown that they could persuade more people to participate in an election. Combine such nudges with psychological profiles, drawn from our online data, and a political campaign could achieve a level of manipulation that exceeds that possible via blunt television adverts. How might they do it in practice? Consider that some people are prone to voting conservative when confronted with fearful scenarios. If your psychological profile puts you in that group, a campaign could send you a message that ignites your fears in just the right way. And for your neighbor who gets mad at scaremongering? To her, they’ll present a commitment to a minor policy that the campaign knows she’s interested in—and make it sound like it’s a major commitment. It’s all individualized. It’s all opaque. You don’t see what she sees, and she doesn’t see what you see. Given the small margins by which elections get decided—a fact well understood by the political operatives who filled the room—I argued that it was possible that minor adjustments to Facebook or Google’s algorithms could tilt an election. I’m not sure if the operatives were as excited by this possibility as I was afraid of it. […] To make sense of the surveillance states that we live in, we need to do better than allegories and thought experiments, especially those that derive from a very different system of control. We need to consider how the power of surveillance is being imagined and used, right now, by governments and corporations. We need to update our nightmares. […] That’s what a street protest does, in its essence: It makes you feel not alone. We should leave aside the stale arguments about protests that happen on the street versus those that take place online. There’s one key feature that the Internet and the street share: They make us visible to each other. That is their power. […] To understand the actual—and truly disturbing—power of surveillance, it’s better to turn to a thinker who knows about real prisons: the Italian writer, politician, and philosopher Antonio Gramsci, who was jailed by Mussolini and did most of his work while locked up. Gramsci understood that the most powerful means of control available to a modern capitalist state is not coercion or imprisonment, but the ability to shape the world of ideas. The essence of some of Gramsci’s arguments can be seen in another great dystopian novel of the 20th century. In Brave New World, Aldous Huxley envisions a state that eschews existential terror in favor of a drug, soma, that keeps its citizens happy and pliant.

Is the Internet good or bad? Yes.  — Matter — Medium

OK, this is one of the best things I’ve read on Occupy Gezi Park in ages or probably ever. Last year I wrote up my thoughts on gameful design and the built environment in a chapter for The Gameful World and what emerged was mainly about legibility and resistance. This article describes in great detail both the workings and value of street protests and the mechanisms by which contemporary Western regimes (attempt to) control people. In my chapter I suggested that fuzzing, making oneself illegible, is the most effective strategy for resistance in this day and age. I think that is supported by what Zeynep Tufekci argues here.

Hijikata explained the politics of ghosts to me, as well as the opportunity and the risk they represented for the people of Tohoku. ‘We realised that so many people were having experiences like this,’ he said, ‘but there were people taking advantage of them. Trying to sell them this and that, telling them: “This will give you relief.”’ He met a woman who had lost her son in the disaster, and who was troubled by a sense of being haunted. She went to the hospital: the doctor gave her anti-depressants. She went to the temple: the priest sold her an amulet, and told her to read the sutras. ‘But all she wanted,’ he said, ‘was to see her son again. There are so many like her. They don’t care if they are ghosts – they want to encounter ghosts.’ ‘Given all that, we thought we had to do something. Of course, there are some people who are experiencing trauma, and if your mental health is suffering then you need medical treatment. Other people will rely on the power of religion, and that is their choice. What we do is to create a place where people can accept the fact that they are witnessing the supernatural. We provide an alternative for helping people through the power of literature.’ Hijikata revived a literary form which had flourished in the feudal era: the kaidan, or ‘weird tale’. Kaidankai, or ‘weird tale parties’, had been a popular summer pastime, when the delicious chill imparted by ghost stories served as a form of pre-industrial air conditioning. Hijikata’s kaidankai were held in modern community centres and public halls. They would begin with a reading by one of his authors. Then members of the audience would share experiences of their own: students, housewives, working people, retirees. He organised kaidan-writing competitions, and published the best of them in an anthology.

Richard Lloyd Parry · Ghosts of the Tsunami · LRB 6 February 2014

This is an amazing piece on death, disaster, grief, religion and the supernatural that I would expect to read in Fortean Times, not the London Review of Books. The passages highlighted here reminded me of the film Kwaidan, which I first learned about thanks to it being listed as a source of inspiration for the outstanding indie roleplaying game Dogs in the Vineyard. Hat tip: Justin Pickard.

Employing examples of new media uses as well as historical case studies, I wanted to show how new technologies, on one level, contribute to the further individualization and liberalization of urban society. There is an alternative future scenario, however, in which digital media construct a new definition of the urban public sphere. In the process they also breathe new life into the classical republican ideal of the city as an open, democratic ‘community of strangers’.

The City as Interface | How New Media Are Changing the City

Martijn de Waal’s book “The City as Interface” is sure to be a good antidote to neoliberal agendas thinly veiled as progressive smart city programs.

We tend to hope that we will find the perfect game; that there is some formula for creating the best, most addictive game possible. And whenever we have a new hit, those hopes get projected onto it. In recent times, the perfect game has been thought to be games like World of Warcraft, FarmVille, Candy Crush. And then another game comes along. Charles Pratt and Tadhg Kelly have made similar points. But I think it goes further: people play Flappy Bird because it flies in the face of what every game designer knows at this point. Not because players care the least about what game designers or theorists like myself think, but because the shared conventional wisdom of How You Shall Design Your Game is making games similar, and players know a breath of fresh air when they see it.

There Once was a Game called Flappy Bird | The Ludologist

Juul on Flappy Bird is comprehensive, interesting and to-the-point.

Flappy Bird provides solid evidence that simply tuning a game well can be far more important, in terms of the player’s ultimate enjoyment, than adding clever mechanics or beautiful art.

Flappy Bird is dead – but brilliant mechanics made it fly | Technology | theguardian.com

It’s interesting to see game feel and game tuning getting more and more attention due to comments like this one from Bennett Foddy. See also Jan-Willem Nijman on Nuclear Throne.

About five minutes into the game I had to attend a briefing for the day. Not just that, but I had to find the exact right desk to stand at, and stand on the proper side of the desk, before the briefing would start. Until I found it, other characters would periodically yell at me for being in the wrong place. Once I managed to figure out the arbitrary correct set of actions to take, I was rewarded with a slow, dialogue-heavy cutscene about Drugs that did not ultimately provide any relevant information about my quest. This would prove to be an ominous portent of the game as a whole.

Line on Sierra: Police Quest I · Line Hollis

Amusing and revealing piece on what is probably one of the most abusive adventure games of all time. Pippin Barr calls it his ur-game and I can see why.

In February 2014, there was not much controversy for many game developers, especially indie game developers — the internet was harassing Dong Nguyen for making a game, which is unacceptable. Many people do not support how Nguyen has been treated, and have said so. It is always important to remember resistance to a mob.

Radiator Blog: An alternate history of Flappy Bird: “we must cultivate our garden.”

Of all the Flappy Bird pieces (including the rather amazing thing by Bogost) this is my favourite because it highlights the oppression implicitly present in the craze surrounding the game. And I agree with Robert that history requires an accounting of the oppressed.

When we ask ourselves whether the Xbox One or PS4 version of Call of Duty is better, we’re choosing not to ask ourselves why we’re even still playing a game like Call of Duty long after the series stopped trying to be culturally or politically relevant. When we focus on the amount of pixels that are being used to render Lara Croft, we overlook the implicit creepiness of the game industry’s androcentric obsession with creating such an “obsessively detailed” version of someone like Lara Croft in the first place. And if we continue to nitpick over just how “obsessively detailed” this young woman’s virtual body is, we forget that the real controversy of the new Tomb Raider came from its uncomfortable participation in rape culture. To borrow a quote from Evgeny Morozov, work like this refuses “to evaluate solutions to problems based on criteria other than efficiency.”

A critical reflection on Big Data: Considering APIs, researchers and tools as data makers | Vis | First Monday

A critical reflection on Big Data: Considering APIs, researchers and tools as data makers | Vis | First Monday

when a mystery show is about disposable female bodies, and the women in it are eye candy, it’s a drag. Whatever the length of the show’s much admired tracking shot (six minutes, uncut!), it feels less hardboiled than softheaded. Which might be O.K. if “True Detective” were dumb fun, but, good God, it’s not: it’s got so much gravitas it could run for President.

Emily Nussbaum: The Shallowness of “True Detective” : The New Yorker

This hasn’t put me off watching the show, but I am pretty sure I will be rolling my eyes at least a few times while doing so…