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Crazy commercial site for new Nike golf ball with lots of cool videos of the ball shooting through objects such as a melon and a cake.
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Classic user interface prototyping tool that allows you to sketch out a UI and link it in a more or less intuitive way. Shame it’s a resource hog (it runs on top of Java) and still seems to have a few bugs.
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Probably the best (and free) tool available for creating concept maps.
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Crazy commercial site for a heavy duty blender that’s actually shred a coke can. Lots of funny videos here, my favorite: the cochicken.
Category: Links
links for 2006-11-08
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3D sketching gets fed directly to a fast prototyper to create pretty cool looking furniture. I wouldn’t mind being able to create my own furniture in this way! Via Bart.
links for 2006-11-03
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Powazek starts a new venture to break open the magazine publishing world. He’ll start publishing magazines that are put together by online communities.
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Gladwell’s keynote speech on snap judgements at SXSW 2005. It seems he’s just as convincing as a speaker as he is in writing.
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Steve Jobs introduces the Mac in 1984. It’s great to see the crowd go wild about technology that we would now call obsolete.
links for 2006-11-01
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A wiki devoted to remote usability testing tools, techniques, etc.
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Great little game created by MattWebb that invites you to create connections between words. The resulting web of connected things is really cool. I can think of survey tools using a game like format such as this.
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Excellent video by Ze Frank explaining how brands can be likened to “emotional aftertastes”. Good stuff.
links for 2006-10-28
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Report on research into augmented reality games using mobile phones, such as AR Tennis. It’s clear these types of games have a future, provided they’ll move away from simulation.
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I love the accent on this video of a new productivity app that looks pretty promising. Lots of zooming interface stuff going on, as well as plenty of thought on modern knowledge workers’ needs for cross-platform information sharing.
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Slides of the presentation Veen gave on d.Construct 2006. Still looking for the podcast, but there’s some nice insights on moving beyond usability here regardless.
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Well written and accessible primer on mobile game formats or platforms. Not many techy details, but just enough info to get the ley of the land.
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Short news item on the Open Mobile Specification, which could solve a number of mobile game development woes. Basically the spec will lessen the need for compatibility testing, which is good.
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Geeky editorial painting a picture of the future of mobile entertainment, where the mobile device will be the media hub of the home, especially in less developed countries. Seems to transplant the media centre dream to the mobile platform, I’m not convinc
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Kevin Kelly presents the Long Now’s cousin: the Big Here. Contains a list of questions to determine how aware you are of your surroundings and its workings. Also contains the idea of a cool tool that would help you to answer these questions.
links for 2006-10-19
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The market for mobile games is expanding with an increasingly broad demographic picking up games. The real future for mobile games is in experiences unique to the platform, not clones of console and PC titles.
links for 2006-10-16
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Excellent online interactive GO tutorial.
links for 2006-10-13
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Currently undergoing a feasability study; let’s hope this new IxD institute sees the light of day.
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Richard MacManus points to StumbleUpon as another up and coming social bookmarking site that has dramatically grown in popularity and is driving lots of traffic to his site.
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Armitage raves about MOO and how they’re reinventing the calling card (as opposed to a business card). I can’t wait for my free sample set of ten cards to arrive.
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Quite elaborate treatment of what good URLs are from an SEO standpoint. The only thing I’m missing is eliminating file extensions to prevent problems when switching technologies.
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Luke Wroblewski’s presentation on social web design. I particularly like the big map of the Flickr interaction ecosystem. I’d also like to learn more about why he included game design in his constraints slide.
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Klaus Silberbauer takes the time to express his objections to Almar’s Euro IA Summit presentation in a civil manner. I was happy to see a dissenting voice at an otherwise tame event, even though I didn’t agree with everything Almar put forward.
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More by Trebor Scholz on ubicomp, spimes, blogjects, the internet of things and everyware. I’m glad to see someone question the technocentric optimism prevalent in the works of so many people in this field.
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Ruben Timmerman presenteert een overzicht van tips vor gebruiksvriendelijke formulieren. Goede resource, maar zie het niet als een definitieve lijst, dubbel check Rubens feiten.
links for 2006-10-11
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Tom Carden suggest doing more presentations using the software you do your work in. He suggests most software supports a narrative anyway, so why not use that in stead of dead, static, PowerPoint slides?
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List of lessons learnt by one Markus during the Future of Web Apps event. Can be read as a web 2.0 developer manifesto of sorts.
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Well-written elaborate case study of an Adaptive Path / Soundflavor co-production. Contains some cool interface ideas as well as an educational description of the role of wireframes and specs during design and development.
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A roundup of some simple phones primarily designed for placing a call. Many of the handsets discussed don’t seem to have had the benefit of much coherent design. Only the Jitterbug sounds cool.
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Looking up some stuff about design research I ran across this post by Heathcote on a Scandinavian design research event.
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Classic talk by Lawrence Lessig on free culture. Still an inspiring call to arms.
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Hammersley can do much better than this, but it’s still fun and inspiring to see him talk on the new renaissance and our obligation to go forth and create cool sh*t.
links for 2006-10-08
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Louis Rosenfeld talks about how to improve analysis of site visitors’ search behaviour and how to use the subsequent insightts in a number of ways.
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Spool expects to see more and more designers specializing in social networking design. I’d broaden it to design of social software. He quotes some stuff from Bokardo, which I don’t agree with, as usual. There sure as hell is a distinction between on and o
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Cool (but short) presentation by Peter Merholz on experience design. One of the approaches he points out is to focus on the product ecosystem you are designing. Another is having a high-level experience vision before you set out designing.
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Video of excellent talk by Cory Doctorow at this year’s LIFT conference. Demonstrating how DRM is essentially flawed technology and will never support an internet ready business model.