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A thread on the IxDA list about movement analysis and interaction design for gestural interfaces.
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One Rebooter pointed out this video after my talk – (virtually) all footage is taped by CCTV cameras.
Category: Links
links for 2008-06-25
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Snapshot launches. I love the way thumbnails motion blur when dragging the slider in the bottom and stuff on the map live updates. It’s just *fun* to play with.
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“The PCG Wiki is a central knowledge-base for everything related to the Procedural Content Generation, as well as a detailed directory of games using Procedural Content Generation.”
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“Spore has created an unexpected set of design problems: the reverse of virtually any other game. There is literally too much content for any gamer to experience; and the tools to manage and select […] from this content don’t yet appear to be in place.”
links for 2008-06-22
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“Chocolate Castle is a tricky sliding block puzzle game. The object of each puzzle is to arrange blocks of chocolate into large connected regions so that they can then be consumed by a team of hungry animals.”
links for 2008-06-19
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Sent to me by Alexander: A very low key parkour video which makes it all the more powerful. No music, and including mistakes.
links for 2008-06-18
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Powazek’s new project with HP sounds great. Now to figure out what to publish…
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A collection of work by MA RCA Design Interactions students on the future of money. Some nice bits here (and well presented).
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A FabLab opening in Utrecht… Will have to check it out once I get back. Have a few ideas for toys I’d like to see fabbed.
links for 2008-06-17
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A write-up of a Will Wright talk that is quite different from what he has been speaking about in the past.
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James links to an almost animal-like BMW prototype car that has a flexible, adaptive skin. The wink at the end is downright creepy.
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“Using a billion points of GPS and WiFi positioning data from the last few years – plus real-time feeds – Citysense sees S.F. from above and puts the top live hotspots in your hand.”
links for 2008-06-16
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Played with this at FBTB and really liked it—four speakers with telephone receivers attached for “subtle interference etudes, to collaborative chanting and big, bad rhythm orgies”.
links for 2008-06-15
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A new IxD course in NYC. Seems to be focussed on screen based interactions.
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Interview with the author of a new book on Steve Jobs. Some more evidence in support of Bill Buxton’s claim that Apple is one of the few companies where *real* design is happening: a huge amount of elaboration and exploration up front.
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Anonymous reviews of and salary reports on companies. Interesting concept (and content).
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Huzzah! Interaction 09 has been announced and looks to be bigger and better. Had to miss the 1st edition, will make sure I won’t have to this time.
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A look at implementations of social interaction patterns in ARGs. “in ARGs where patterns such as ‘individual rewards’ and ‘social statuses’ have been invoked by developers, there has been player-created events that thwart, ignore or reverse them”
links for 2008-06-12
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I quite enjoyed this video of Joshua Klein explaining how he ‘hacks’ crows.
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This pamphlet by Adam Greenfield and Mark Shepard provides a good overview of urban computing and asks some much needed questions about where things are headed and how that may be influenced.
links for 2008-06-11
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“Within about 10 clicks, the system makes a guess at the user’s cognitive style and morphs to fit. “If we determine that you like lots of graphs, you’re going to start seeing lots of graphs,”
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I like this short but sweet talk by Johnson about the fight against cholera in Victorian London.