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“If you thought that you could never reach enlightenment by playing a computer game.. well… you’re probably right. You can, however, fry your brain by trying to solve seemingly impossible puzzles that take place in a relaxing zen garden.”
Author: Kars Alfrink
links for 2008-01-12
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For all their talk about sociality, it’s strange to see Boyd and MacLeod advocate the life of a hermit as a prerequisite for a successful creative career.
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Thomas has posted a huge entry on his blog about the elements that make up any social software offering.
Speaking, lots and lots of speaking
First, the bad news: I won’t be able to make it to Interaction 08. Which sucks, because it looks like it’s going to be a wonderful conference with a smart crowd attending. I would have loved to meet up with friends there. And of course I was looking forward to sharing my ideas on playful products.
There’s plenty of other events in the pipeline for me though, both big and small. Here’s a rundown:
Next week on Tuesday 16 January I’ll be flying to Oslo on invitation of Are Halland at Netlife Research. I’ll do a short presentation at the UXnet meetup, focused on the application of game design to UX for the web.
Shortly after that, I’ll be participating in BarCampCopenhagen. I’ll probably do a session about my thoughts in mobile social gaming. Other than that I’m looking forward to just hanging out with the Danish geek crowd.
In February it’s time to cross the Atlantic to San Francisco for the Game Developers Conference. I’m speaking at GDC Mobile about designing casual gaming experiences for Generation C. I’m going to make good use of my complimentary all access pass. You’ll most likely find me playing weird stuff at the Independent Games Festival.
One final engagement taking place in June that I can already announce is From Business To Buttons, organised by my friends at InUse. Here I’ll get a chance to talk about the stuff that I had planned for Interaction 08: play, storytelling and complex systems. Looking forward to it.
If you’re reading this, and happen to be attending any of these events. Do drop by and say hi. I’d love to meet and chat!
links for 2008-01-09
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Reading the latest Acme Novelty Library at the moment and can’t help but agree. Comics can definitely move.
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“GTD doesn’t need to be complicated; for me it’s mostly about eliminating distractions, focusing when appropriate, taking care of the small stuff before it can pile up and capturing everything.”
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Huge deck of slides that look very shiny. Haven’t gone through all of them but looks like a lot of fun regardless. Would love to read a transcript or hear audio of Stephen delivering this.
links for 2008-01-05
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Fun little video showing several toy hacks.
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“Audiosurf allows you to experience the intensity and emotion of your songs in real time, in full color, and in 3D. Songs that give you an adrenaline rush are converted into wild roller coaster rides full of color and motion.” Will check this out at IGF.
Game design is ‘just’ specialised interaction design
First of all my best wishes to you for 2008. It’s been a bit quiet around here lately—the last proper post was published December 19. Shame on me. The usual apologies apply: I’ve been busy doing work, but also spend some time catching up with friends and family in the Netherlands around the holidays.
I was considering doing the traditional look back at 2007 and perhaps post some resolutions for the coming year, but I won’t. 2007 has segued into 2008. Therefore I feel it’s best to just dive in and tell you what’s been occupying my mind lately.
How exactly do the fields of game design and interaction design relate? I’ve found myself straddling the line between the two more and more often. And what I’ve been wondering: Can game design be considered a specialised sub-discipline of interaction design, or are the two equals with some overlap? (Or can interaction design perhaps even be considered part of game design?)
Here’s a diagram of how I tend to think of the relationship between the two fields:
Seen this way, interaction design and game design each have their own body of knowledge with some overlap. From this perspective you could consider my work to be brokering of some sort—passing information back and forth between the two. I tend to place myself in the interaction design circle, making the occasional foray into game design territory and bringing back interesting stuff I find.
But there’s at least one other way of looking at these two fields:
I was trained to be an interaction designer. But part of the curriculum consisted of game design. Nowadays interaction design’s emphasis on efficiency naturally makes it irreconcilable with game design. At the Utrecht School of Arts, these two were not seen as being at odds with each other. You can consider this a gross oversight, or alternatively as proof of a far-reaching vision. Whatever.
In any case, it can be argued that (digital) game design is simply a very specialised sub-discipline of interaction design. This is not to say it is in any way less valuable than ‘regular’ interaction design. However, it might help people in both fields to advance their practice if they look at each other this way. Which is more or less a summary of what I’ve been arguing ever since I went freelance last year.
The problem is of course that in reality the two fields—or to be more exact the two communities of practice—are very much separate from each other. I’ve been trying to make some change there, in my own little way.
On the other hand this might just be me trying to justify my interest in game design as an interaction designer…
But perhaps there’s something more than just professional guilt at play here. I’m not sure yet. Some observations that might support one or the other view:
- Although their definition of games is very exact, Salen & Zimmerman‘s definition of play is broader: “Play is free movement within a more rigid structure.” Isn’t that an apt description of what people do with anything interactive?
- The Interaction Design Association defines interaction design on their site and says it concerns: “the structure and behavior of interactive products and services”. Surely that includes digital games?
- I don’t have the book with me at the moment, but I seem to remember Koster mention something about game design ultimately being about putting people in touch with each other. Sounds like interaction design to me.
In any case, as long as I need 400+ words to explain why I want to do both interaction design and game design, I’ll be in trouble. Can you boil it down for me?
links for 2008-01-04
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Samir — one of Playyoo’s most prolific game submitters — gives the Game Creator a go and seems to like it: “Really nice job done by the Playyoo team to promote the mobile games ecosystem using Flash Lite.”
links for 2008-01-02
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“We don’t want to work on the stuff that talks about the thing — we want to work on the thing itself.” Same here.
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Impressive reading list for one year. I’ve been keeping track of stuff I read on All Consuming for a while now. Might summarize that somewhere as well.
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A list of helpful IxD blogs. Am tracking a few already some have now gone into the reader.
links for 2008-01-01
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It’s lovely to see how more and more people find Playyoo and start adding fun content.
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I’m not doing a GDC keynote, but am presenting there this year. Will take care not to be guilty of any of these cliché statements.
links for 2007-12-22
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OK Spool, it’s been fun, sad to see you go. *Clicks unsubscribe.*