Things start to come togeth­er with M. Night Shya­malan, hit-your­self-in-the-fore­head obvi­ous­ness. The “you” in “you are moun­tain” doesn’t refer to the ter­raformed 3D game object, at all. Instead, it describes the game itself. You are not moun­tain; rather, you are Moun­tain. You play as the abyss between the human and the alpine.

Two things are par­tic­u­lar­ly great about this: (1) Bogost writes about the actu­al expe­ri­ence of play­ing the game in stead of the idea of the game (2) he pulls in the larg­er media ecosys­tem to fur­ther illu­mi­nate the sig­nif­i­cance of the work.

(via You Are Moun­tain — Ian Bogost — The Atlantic)

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.