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““One free interaction” is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the “in between” spaces, suiting users as fidgeters, communicators, and people who play with things.” Nice to see champions of utilitarian design embrace playfulness in interfaces. I’d go further than encourage just one interaction that is slapped on and suggest it should be one of the aspects that is baked into the design. A first principle.
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Alper’s notes on This happened — Utrecht #6 in soundbite form. Really captures the spirit of the thing. (Too bad Haas got left out.)
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Another report on our last edition of This happened – Utrecht, this one focusing mostly on Keez Duyves’s talk.
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“We can imagine leading school buses of children to observe a road cut, revealing the strata of various epochs: Eocene, Oligocene, late Miocene, Pliocene, Pleistocene, Holocene, and, now within the Holocene, the military lamina.” I don’t know what to make of this (is this supposed to be from the future?) but I loved reading it.