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“I’m not saying games necessarily need narratives, but they need something to structure them as more than an almost featureless expanse of repeating interactions. Games should be exceptional experiences, not an addictive layer of weaponised mundanity.”
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“Whatever we wind up creating, though, will be inherently networked, in a deep sense of that word. Organizationally and practically, we’ve tried to imagine Do as a weave tight enough to enable effective execution, yet open enough to capture unexpected influences and energies beyond those we generate ourselves.” A lovely way of putting what I have been aspiring to with Hubbub. Can’t say I’ve completely figured out the organizational intricacies though.
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“Instead of being armored in technique, or sheltered within subculture, design and science fiction have become like two silk balloons, two frail, polymorphic pockets of hot air, floating in a generally tainted cultural atmosphere.”
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An interesting discussion of parkour and video games, with more than a few insights into how an illusion of fluid movement isn’t nceserily dependent on a realistic simulation or first person perspective.