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Great talk by Shirky on how current coordination tools allow people to do huge things just for love (in stead of commercialism).
Month: July 2007
links for 2007-07-18
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Porter is starting a design service for social web apps. Seems like a logical move. Curious to see what he’ll be working on.
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Raszin rehashes some old Cooper style IxD wisdom. Can never say this too often though, so still worth reading. In short: Never ask for permission, always provide undo.
links for 2007-07-17
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Missed this when it came out; looking forward to seeing what kind of cool stuff indie Wii game developers will come up with.
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A fun presentation by Dan Cederholm on some of the bits that go into interface design for the web. I like his mix of design and technology knowledge.
links for 2007-07-14
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Veen explains where he got the inspiration for the new Google Analytics’ graphs from.
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An insightful little piece on how Schulze and Webb came to be. Inspirational.
links for 2007-07-13
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Goed nieuws voor game design studenten in NL — als je met écht iets goeds komt kan het zo maar bij een grote uitgever belanden (nou ja niet helemaal vanzelf, maar toch…)
links for 2007-07-12
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Some background on multi-touch interfaces including a link to a history of multi-touch by Buxton. Curiously missing is Philips’ Entertaible (ugh).
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First in a four-part series on failure. Lamantia talks about his experiences as an entrepreneur and two ancient cultures that have faced failure with very different levels of success.
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Funny but spot-on piece by Andy Smith on how to (not) treat your web developers. Recognizable.
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Interesting (and fun) design brief on creating toys and games using RFID.
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Will the iPhone’s release *really* ‘change the game’? I’m looking forward to the first reports of people actually using it as a case to get UX higher on the agenda.
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Greenfield points to the iPhone as an example of how in experience design execution of the whole service ecology is of importance.
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Coates might have come into contact with the beginnings of an ARG around the Watchmen movie. Eager to see how this plays out.
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Schulze lists some of his favorite comics he’s a Warren Ellis fan, evidently.
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Recording of great presentation by Will Wright on the stuff he uses as a toolbox for designing games.
links for 2007-07-11
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Ik ben benieuwd of men er in slaagt de verschillende scholen die heersen in de Nederlandse bureauwereld te verenigen. Via Ben.
Possibility spaces and algorithmic architectures
One of the concepts I plan on exploring in my talk at the Euro IA Summit in Barcelona is ‘possibility spaces’. It’s a term used by Will Wright to describe his view of what a game can be — a space that offers multiple routes and outcomes to its explorer. That idea maps nicely with one definition of play that Zimmerman and Salen offer in Rules of Play: ‘free movement within a rigid structure’. Some examples of possibility spaces created by Wright are the well-known games Sim City and The Sims.
I think the idea of possibility spaces can help IAs to get a firmer grip on ways to realize information spaces that are multi-dimensional and (to use a term put forward by Jesse James Garrett) algorithmic. Algorithmic architectures according to Garrett are created ‘on the fly’ based on a set of rules (algorithms) that get their input (ideally) from user behaviour. The example he uses to explain this concept is Amazon.
I’ve found myself in several projects recently that would have benefited from an algorithmic approach. The hard thing is to explain its charms to clients and to get a unified vision of what it means across to the design team. I believe games might be a useful analogy. What do you think?
links for 2007-07-05
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Interesting facial recognition technology that acts as a browser plugin. Via Almar.
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Robinson ponders on ways to handle common content styles.
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Counter-intuitive report from Jupiter on the effects of community on online sales.
links for 2007-07-04
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In depth article on the meaning of batto giri (drawing and cutting with a real sword) in Takeda Ryu Kobilza Ha.