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“AttentionTrust is a not-for-profit organization that puts the user in control of their Attention data. Until now, only companies on the other side of our clicking captured the value.”
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Virtual worlds aren’t about escaping, says Boyd; typically, users will model their real-world networks in virtuality.
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Boyd talks about how to people whose social circle is structurally discontinuous Twitter and services like it are of limited value. Also some points on how this isn’t about conversation but rather broadcasting your activities in an invasive way.
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Some useful bits on setting up your wireframes to be modular.
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Some more useful tips from Porter for starting bloggers.
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Nova ponders on expanding the arena in which mobile gaming happens (off-line and asynchronous).
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‘“User experience” is a neutral term, in and of itself. It’s something that just exists, that just happens. Labeling it as a good UX or a poor UX or a manipulative UX is needed to clarify what type of experience we are talking about.’
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Nova rightly points out the lack of standards in mobile gaming. Gonna give course soon that focusses on this stuff…
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Hooo boy, this GTD web app kicks butt. I’ve been giving it a spin since reading this post and I must say (apart from a few interaction design issues) it’s very nice.
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Slighly vague theorising about applications that might predict future locations. Sort of like a recommendation engine for space…
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