‘Metagames’—Richard Garfield’s presentation for the 2000 Game Developers Conference—is in today’s links, but I think it deserves a bit more attention than that. Here are some quotes from the document that stood out for me.1
What a metagame is:
“My definition of metagame is broad. It is how a game interfaces with life.”
In other words, [...]
Update 21-03-2008: I’ve added some images of slides to allow for some more context when reading the text.
This is a rough transcript of my lecture at GDC Mobile 2008. In short: I first briefly introduce the concept of experience design and systems and then show how this influences my views of mobile casual games. From [...]
© Leapfroglog. Powered by WordPress using the DePo Skinny Theme.