design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘IxD’

Announcing This Happened – Utrecht #6

Last week we announced the sixth edition of This happened – Utrecht. The program was up on our Dutch site already, here’s the program in English (soon available on our international .org site, too). As always I am very excited about the line-up. Can’t wait to hear what stories these people have to share about [...]

A Third This Happened – Utrecht Coming This Way

Around this time, an email to the ever-growing This happened – Utrecht mailing list will be sent to announce our third edition, which will take place on Monday 29 June at Theater Kikker in Utrecht. Clockwise: Trompe L’Oeil, FluxFloor, Swarm and Hyper Human. As always, I am super excited about hearing the stories our wonderful [...]

Mashing Up the Real-Time City and Urban Games

Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I’d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I [...]

Looking Back on a Second This Happened – Utrecht

Some more catching up with things that occurred recently; on Monday February 23 we1 had our second This happened. I am quite satisfied with how things went. For one; we had some unplanned cohesion2 amongst talks.3 Three out of four talks discussed the use of field research (to use the term broadly). It was good [...]

On Sketching

Catching up with this slightly neglected blog (it’s been 6 weeks since the last proper post). I’d like to start by telling you about a small thing I helped out with last week. Peter Boersma1 asked me to help out with one of his UX Cocktail Hours. He was inspired by a recent IxDA Studio [...]

The 2nd Dutch ‘This Happened’ Is Coming This Way

We’re less than four weeks removed from the second edition of ‘This happened – Utrecht’. As you may know, this is an event I am organizing and curating together with Alexander and Ianus. We’re trying to offer an alternative to flashy product-focused (and fuzzy theory-based) sessions that are prevalent in the interaction design event landscape. [...]

A Playful Stance — My Game Design London 2008 Talk

A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]

Collaboratively Designing Things Through Sketching

So far, Ianus, Alexander and I have announced three of the four people who’ll be speaking at the first Dutch This happened. They are Fabian of Ronimo Games, Philine of Supernana and Dirk of IR labs The final addition to this wonderful line-up is Werner Jainek of Cultured Code, the developers of Things, a task [...]

How a Student Game Became a Wii and DS Title

It’s time to start revealing the speakers for This happened – Utrecht #1. First up is Fabian Akker, co-founder of the independent studio Ronimo Games. The studio was funded with money Fabian and his colleagues earned by selling the concept behind one of their games to THQ.1 The game is called De Blob, and the [...]

Announcing This Happened – Utrecht

I’m happy to announce This happened – Utrecht; a series of events for interaction designers that I have been working on together with Ianus Keller and Alexander Zeh. On Monday 3 November we’ll have our first edition at Theater Kikker. I’m keeping the line-up to myself for now, but I can assure you it is [...]

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