It’s been a while since I finished reading Steven Berlin Johnson’s Emergence. I picked up the book because ever since I started thinking about what IxDs can learn from game design, the concept of emergence kept popping up. Johnson’s book is a pleasant read, an easy-going introduction to the subject. I started and finished it [...]
I have a considerable amount of books with dog-eared pages lying around the office. One such book is The Game Design Reader, which contains a large and varied collection of essays on (yes) game design. This book probably has the largest number of dog-ears. Partly because it is quite thick, but also because it is [...]
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