A landscape generated from silence

So a few weeks ago, before he went surf­ing in Moroc­co, m’colleague Alper report­ed in an elab­o­rate fash­ion on the project he and I did for the artist Sarah van Sons­beeck. If you’re into data visu­al­iza­tion and infor­ma­tion design and you haven’t read it already, I encour­age you to do so right now. I thought I’d post some addi­tions and com­ments to Alper’s post here, going into some details relat­ed to work­ing with 3D graph­ics in Pro­cess­ing, aes­thet­ic con­sid­er­a­tions, and some oth­er bits.

Final rendering of the silence landscape

Dealing with 3D in Processing

As Alper writes, part of what we were doing involved gen­er­at­ing a 3D land­scape from the sound vol­ume and loca­tion data Sarah had gath­ered. What I found was that work­ing with 3D in Pro­cess­ing can be cum­ber­some, espe­cial­ly with regards to cam­era con­trols. I had a hard time get­ting a sense of the 3D mod­el we were gen­er­at­ing, since the cam­era con­trols I had at my dis­pos­al were lim­it­ed and a has­sle to use. I can imag­ine that if you do this kind of work a lot, you have a kind of con­tain­er Pro­cess­ing sketch that has all the cam­era con­trols in place. I didn’t, so ulti­mate­ly I decid­ed to go to a tool that had all the cam­era con­trols already: Google SketchUp. I could have gone to a more pro­fes­sion­al tool such as 3ds Max or Maya, but SketchUp is freely avail­able and suit­ed me fine. Using Mar­ius Watz’s unlekker­Lib, I export­ed the geom­e­try of our land­scape to a DXF file and import­ed it to SketchUp and that was that. 

An early Processing sketch attempting to generate a shape from the data

Rendering

SketchUp is fine for manip­u­lat­ing and explor­ing a 3D mod­el, but its ren­der­ing left some­thing to be desired. It had been a while since I dab­bled in 3D graph­ics (back in art school, mak­ing games) but I did recall that glob­al illu­mi­na­tion ren­der­ing yields pret­ty pic­tures. Sarah had told us from the out­set that above every­thing else, it was impor­tant for the out­put of our exer­cise to be aes­thet­i­cal­ly pleas­ing. Accord­ing to her, in the art world, beau­ty is para­mount. So I did some Googling (as one does) and bumped into Sun­flow. Karsten Schmidt had exper­i­ment­ed with using Sun­flow as a ren­der­er direct­ly from Pro­cess­ing, but this library turned out to be out­dat­ed for the cur­rent ver­sion of Pro­cess­ing. There is how­ev­er, a Sun­flow exporter for Sketchup. So I used Sketchup to set up the basics of the scene I want­ed to ren­der (cam­era angle and such) export­ed and then man­u­al­ly edit­ed the result­ing Sun­flow file. The Sun­flow wiki was a great help for under­stand­ing the anato­my of the Sun­flow file for­mat. In addi­tion, this page, which shows exam­ples of many shad­er set­tings, was very help­ful when it came to fig­ur­ing out the mate­ri­als we end­ed up using. A snow-like mate­r­i­al with a “sun sky” light, which makes the whole thing look like Antarc­ti­ca, seemed like a good fit for the sub­ject; silence.

An intermediate rendering of the landscape done with SketchUp

Aesthetics

Alper right­ly points out nei­ther of us is a graph­ic design­er. But this does not mean cer­tain aes­thet­ic con­sid­er­a­tions came into play dur­ing this project. For instance, towards the end, we had ren­der­ings of the land­scape float­ing above an infi­nite plane, as if it’s an object of sorts. I felt this did not do jus­tice to the con­cept we were pur­su­ing, so we even­tu­al­ly decid­ed to merge the mesh with the under­ly­ing plane. We achieved this by sim­ply adding a band of aver­age noise lev­el around the datas­cape and regen­er­at­ing it. Opti­cal­ly, thanks to the nice illu­mi­na­tion in Sun­flow, there is no bor­der between the land­scape and the plane that recedes to the horizon.

A Sunflow rendering of the landscape, still floating above the ground

There’s more to be said about this project but I feel like wrap­ping up. A few final words with regards to the util­i­ty of this piece as data visu­al­iza­tion then. I think from this per­spec­tive it is prac­ti­cal­ly use­less. As a piece of graph­ic art that pro­vides a vis­cer­al sense of the data gath­ered by Sarah dur­ing her walks how­ev­er, I think it is quite suc­cess­ful. Keep in mind she’s used this as part of anoth­er pub­li­ca­tion, where a set of anno­ta­tions is over­laid on it. 

I would also love to do an inter­ac­tive ver­sion of this, allow­ing for free move­ment through the 3D space, as well as addi­tion­al infor­ma­tion lay­ers with anno­ta­tions by the artist and geo­graph­ic con­text. Who knows, we might come around to this some time. 

But for now, this is it: a pic­ture of a land­scape, gen­er­at­ed from silence.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.

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