About five minutes into the game I had to attend a briefing for the day. Not just that, but I had to find the exact right desk to stand at, and stand on the proper side of the desk, before the briefing would start. Until I found it, other characters would periodically yell at me for being in the wrong place. Once I managed to figure out the arbitrary correct set of actions to take, I was rewarded with a slow, dialogue-heavy cutscene about Drugs that did not ultimately provide any relevant information about my quest. This would prove to be an ominous portent of the game as a whole.
Line on Sierra: Police Quest I · Line Hollis
Amusing and revealing piece on what is probably one of the most abusive adventure games of all time. Pippin Barr calls it his ur-game and I can see why.