{"id":779,"date":"2008-07-05T08:31:10","date_gmt":"2008-07-05T06:31:10","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2008\/07\/05\/links-for-2008-07-05\/"},"modified":"2008-07-05T08:31:10","modified_gmt":"2008-07-05T06:31:10","slug":"links-for-2008-07-05","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2008\/07\/05\/links-for-2008-07-05\/","title":{"rendered":"links for 2008-07-05"},"content":{"rendered":"<ul class=\"delicious\">\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/interconnected.org\/home\/2008\/07\/03\/two_kinds_of_training\">two kinds of training (3 July, 2008, Interconnected)<\/a><\/div>\n        <div class=\"delicious-extended\">Posts like this make me think Matt Webb would make a kick-ass game designer. Solid explanation of reinforcement strategies. The best one is variable-interval, yes, but also positive &#8211; rewards work better than punishment. Any dog owner knows this.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/rewards\">rewards<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/punishments\">punishments<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/reinforcements\">reinforcements<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/conditioning\">conditioning<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/dating\">dating<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/products\">products<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/toys\">toys<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/mattwebb\">mattwebb<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.gamesetwatch.com\/2008\/07\/interview_arg_designer_skarped.php\">GameSetWatch &#8211; Interview: ARG Designer Skarped On Games Learning From Theatre<\/a><\/div>\n        <div class=\"delicious-extended\">Skarped&#8217;s presentation at the NLGD Festival of Games was easily one of the most interesting. This interview gives a good sense of her thinking, but sadly no impression of her award winning game.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/ARGs\">ARGs<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/AdrianaSkarped\">AdrianaSkarped<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interviews\">interviews<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.raphkoster.com\/2008\/07\/03\/game-grammar-in-action-aocs-dps-bug\/\">Raph&#8217;s Website \u00bb Game grammar in action: AOC\u2019s DPS bug<\/a><\/div>\n        <div class=\"delicious-extended\">Apart from confusing things by making a counterintuitive distinction between experience design and game design, this is a good example of how mechanics and &#8216;dressing&#8217; interact in games.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/raphkoster\">raphkoster<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamegrammar\">gamegrammar<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/mechanics\">mechanics<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/dynamics\">dynamics<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/aesthetics\">aesthetics<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/experiencedesign\">experiencedesign<\/a>)<\/div>\n    <\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>two kinds of training (3 July, 2008, Interconnected) Posts like this make me think Matt Webb would make a kick-ass game designer. Solid explanation of reinforcement strategies. The best one is variable-interval, yes, but also positive &#8211; rewards work better than punishment. Any dog owner knows this. (tags: rewards punishments reinforcements conditioning dating products toys &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2008\/07\/05\/links-for-2008-07-05\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">links for 2008-07-05<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[431],"tags":[],"class_list":["post-779","post","type-post","status-publish","format-standard","hentry","category-links"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/779","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=779"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/779\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}