{"id":773,"date":"2008-06-23T22:09:23","date_gmt":"2008-06-23T20:09:23","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/?p=773"},"modified":"2009-02-10T13:51:12","modified_gmt":"2009-02-10T11:51:12","slug":"slides-and-summary-for-more-than-useful","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2008\/06\/23\/slides-and-summary-for-more-than-useful\/","title":{"rendered":"Slides and summary for &#8216;More Than Useful&#8217;"},"content":{"rendered":"<p><ins datetime=\"2008-07-03T07:44:59+00:00\"><strong>Update:<\/strong> The <a href=\"http:\/\/www.businesstobuttons.tv\/webtv\/102.html\">video and slides<\/a> are now available on the conference site.<\/ins><\/p>\n<p>The conference <a href=\"http:\/\/www.businesstobuttons.tv\/\">From Business to Buttons 2008<\/a> aimed to bring together the worlds of business and interaction design. I was there to share my thoughts on the applicability of game design concepts to interaction design. You\u2019ll find my slides and a summary of my argument below. <\/p>\n<p>I really enjoyed attending this conference. I met a bunch of new and interesting people and got to hang out with some \u2018old\u2019 friends. Many thanks to <a href=\"http:\/\/www.inuse.se\/\">InUse<\/a> for inviting me.<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/kaeru\/2603959471\/\" title=\"Diagram summarizing my FBTB 2008 talk by Kaeru, on Flickr\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/farm4.static.flickr.com\/3253\/2603959471_6dc0f96032.jpg?resize=500%2C375\" width=\"500\" height=\"375\" alt=\"Diagram summarizing my FBTB 2008 talk\" \/><\/a><\/p>\n<p>The topic is pretty broad so I decided to narrow things down to a class of product that is other-than-everyday &#8212; meaning both wide and deep in scope. Using Norman\u2019s <em>The Design of Everyday Things<\/em> as a starting point, I wanted to show that these products require a high level of explorability that is remarkably similar to play. After briefly examining the phenomenon of play itself I moved on to show applications of this understanding to two types of product: customizable &#038; personalizable ones, and adaptive ones. <\/p>\n<p>For the former, I discussed how game design frameworks such as <abbr title=\"Mechanics Dynamics Aesthetics\">MDA<\/abbr> can help with sculpting the parameter space, using &#8216;experience&#8217; as the starting point. I also looked at how games support players in sharing stories and speculated about ways this can be translated to both digital and physical products. <\/p>\n<p>For the latter &#8212; adaptive products &#8212; I focussed on the ways in which they induce flow and how they can recommend stuff to people. With adaptation, designers need to formulate rules. This can be done using techniques from game design, such as Daniel Cook&#8217;s skill chains. Successful rules-based design can only happen in an iterative environment using lots of sketching. <\/p>\n<p>The presentation was framed by a slightly philosophical look at how certain games subliminally activate cognitive processes and could thus be used to allow for new insights. I used <em>Breakout<\/em> and <em>Portal<\/em> as examples of this. I am convinced there is an emerging field of playful products that interaction designers should get involved with.<\/p>\n<div style=\"width:425px;text-align:left\" id=\"__ss_481900\"><object style=\"margin:0px\" width=\"425\" height=\"355\"><param name=\"movie\" value=\"http:\/\/static.slideshare.net\/swf\/ssplayer2.swf?doc=more-than-useful-published-1214250450767900-9\"\/><param name=\"allowFullScreen\" value=\"true\"\/><param name=\"allowScriptAccess\" value=\"always\"\/><\/object><\/div>\n<p>Sources referenced in this presentation:<sup><a href=\"#footnote_1_773\" id=\"identifier_1_773\" class=\"footnote-link footnote-identifier-link\" title=\"Most of these are offline books or papers, those that aren&rsquo;t have been hyperlinked to their source.\">1<\/a><\/sup><\/p>\n<ul>\n<li><a href=\"http:\/\/www.sudnow.com\/PMW.pdf\">Pilgrim in the Microworld<\/a> (PDF) by David Sudnow<\/li>\n<li><a href=\"http:\/\/www.raphkoster.com\/2007\/03\/29\/etech07-the-core-of-fun\/\">The Core of Fun<\/a> by Raph Koster<\/li>\n<li>The Art of Interactive Design by Chris Crawford<\/li>\n<li>The Design of Everyday Things by Donald Norman<\/li>\n<li>Designing for Interaction by Dan Saffer<\/li>\n<li>Homo Ludens by Johan Huizinga<\/li>\n<li>Man, Play and Games by Roger Caillois<\/li>\n<li>A Theory of Play and Fantasy by Gregory Bateson<\/li>\n<li>The Ambiguity of Play by Brian Sutton-Smith<\/li>\n<li>Rules of Play by Katie Salen and Eric Zimmerman<\/li>\n<li>Stranger in a Strange Land by Robert A. Heinlein<\/li>\n<li><a href=\"http:\/\/schulzeandwebb.com\/blog\/2006\/11\/22\/the-life-of-products\/\">The Life of Products<\/a> by Schulze &#038; Webb<\/li>\n<li><a href=\"http:\/\/www.cs.northwestern.edu\/~hunicke\/pubs\/MDA.pdf\">MDA<\/a> (PDF) by Robin Hunicke and Robert Zubek<\/li>\n<li><a href=\"http:\/\/www.poetpainter.com\/thoughts\/article\/ia-summit-2007-adaptive-interfaces-presentation\">The Conversation Gets Interesting<\/a> by Stephen P. Anderson<\/li>\n<li><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/1524\/the_chemistry_of_game_design.php\">The Chemistry of Game Design<\/a> by Daniel Cook<\/li>\n<li><a href=\"http:\/\/www.disambiguity.com\/dconstruct-questions-on-agile-ucd\/\">Waterfall Bad, Washing Machine Good<\/a> by Leisa Reichelt<\/li>\n<li>Sketching User Experiences by Bill Buxton<\/li>\n<li><a href=\"http:\/\/www.gamesetwatch.com\/2008\/05\/opinion_how_can_a_game_be_subv.php\">How Can A Game Be Subversive?<\/a> by Borut Pfeifer<\/li>\n<\/ul>\n<p>As usual, many thanks to all the Flickr photographers who&#8217;ve shared their images under a <abbr title=\"Creative Commons\">CC<\/abbr> license. I&#8217;ve linked to the originals from the slides. Any image not linked to is probably mine.<\/p><ol class=\"footnotes\"><li id=\"footnote_1_773\" class=\"footnote\">Most of these are offline books or papers, those that aren&#8217;t have been hyperlinked to their source.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_773\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>Update: The (http:\/\/www.businesstobuttons.tv\/webtv\/102.html) are now available on the conference site. The conference From Business to Buttons 2008 aimed to bring together the worlds of business and interaction design. I was there to share my thoughts on the applicability of game design concepts to interaction design. You\u2019ll find my slides and a summary of my argument &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2008\/06\/23\/slides-and-summary-for-more-than-useful\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Slides and summary for &#8216;More Than Useful&#8217;<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[248],"tags":[617,616,367,10,526,247,485,15,267,11,486,168,125,377],"class_list":["post-773","post","type-post","status-publish","format-standard","hentry","category-talks","tag-fbtb-2008","tag-from-business-to-buttons-2008","tag-gd","tag-ixd","tag-adaptation","tag-conferences","tag-customization","tag-events","tag-game-design","tag-interaction-design","tag-personalization","tag-play","tag-presentations","tag-slides"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/773","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=773"}],"version-history":[{"count":2,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/773\/revisions"}],"predecessor-version":[{"id":1282,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/773\/revisions\/1282"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}