{"id":629,"date":"2008-01-22T13:03:54","date_gmt":"2008-01-22T11:03:54","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2008\/01\/22\/spectra-of-learnability\/"},"modified":"2008-01-22T13:03:54","modified_gmt":"2008-01-22T11:03:54","slug":"spectra-of-learnability","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2008\/01\/22\/spectra-of-learnability\/","title":{"rendered":"Spectra of learnability"},"content":{"rendered":"<p>They gave us Donald Norman&#8217;s <em>The Design of Everyday Things<\/em><sup><a href=\"#footnote_1_629\" id=\"identifier_1_629\" class=\"footnote-link footnote-identifier-link\" title=\"Or The Psychology of Everyday Things as it was then titled.\">1<\/a><\/sup> to read in interaction design school. I remember reading it and&#8212;being young an cocky&#8212;finding it all very common sense and &#8220;Why do they ask us to read this stuff?&#8221; And so on.<sup><a href=\"#footnote_2_629\" id=\"identifier_2_629\" class=\"footnote-link footnote-identifier-link\" title=\"I still consider myself young, only slightly less cocky.\">2<\/a><\/sup><\/p>\n<p>I am rereading it now, in the hopes of sharpening my argument for playful user experiences. <\/p>\n<p>(There are a lot of things I want to blog about actually, such as how <a href=\"http:\/\/www.cityofsound.com\/\">Hill<\/a> and <a href=\"http:\/\/interconnected.org\/home\/\">Webb<\/a>&#8216;s <em>adaptive design<\/em> reminds me of <a href=\"http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&amp;tid=9802\">Salen &#038; Zimmerman<\/a>&#8216;s <em>transformative play<\/em>, why <a href=\"http:\/\/lostgarden.com\/\">Cook<\/a> rejects <abbr title=\"Mechanics, Dynamics, and Aesthetics\">MDA<\/abbr> while <a href=\"http:\/\/www.odannyboy.com\/\">Saffer<\/a> embraces it and more.)<\/p>\n<p>Anyway, my new copy of <acronym title=\"The Design of Everyday Things\">DOET<\/acronym> has a nice introduction by Norman in which he summarizes a few core concepts form the book. On page xi&#8212;writing on conceptual models&#8212;he writes: <\/p>\n<blockquote>&#8220;[G]ood design is \u2026 an act of communication between the designer and the user, \u2026 all the communication has to come about by the appearance of the device itself.&#8221;\n<\/blockquote>\n<p>In other words, if you can&#8217;t figure &#8220;it&#8221; out by just looking at it, it&#8217;s not well designed. Where &#8220;figure it out&#8221; basically means understand how to operate &#8220;it&#8221; successfully. Of course this is an important concept, but I think something&#8217;s missing. <\/p>\n<p>In games, it&#8217;s not enough just to be able to figure out <em>how<\/em> to make Mario jump&#8212;for instance&#8212;you want to learn how to jump <em>well<\/em>.<\/p>\n<p>It&#8217;s about <em>skill<\/em> and <em>mastery<\/em> in other words. A &#8220;Norman Door&#8221; (a door that is difficult to open) can be fixed so that people can open the door easily. But <strong>a door has a narrow spectrum of learnability<\/strong>. Or as <a href=\"http:\/\/www.raphkoster.com\/\">Koster<\/a> would probably say: The pattern to &#8220;grok&#8221; is really simple. <\/p>\n<img data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/01\/photo-9.png?w=660&#038;ssl=1\" alt='Figure 1: A door\u2019s spectrum of learnability' \/>\n<p>And anyway, why would you want to become a master at opening doors, right?<\/p>\n<p>But a lot of the things I&#8217;m working on (for instance creative tools, but also toy-like environments) have more complex patterns and therefore (wether I like it or not) have a wider spectrum of learnability. And that&#8217;s where usability alone is not enough. That&#8217;s where in testing, I&#8217;d need to make sure people don&#8217;t just understand how to do stuff by looking at it. (That&#8217;s the start, for sure.) But I also want to be able to tell if people can get better at doing stuff. Because if they get better at it, that&#8217;s when they&#8217;ll be having fun.<\/p>\n<img data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/01\/photo-9_2.png?w=660&#038;ssl=1\" alt='Figure 2: A toy\u2019s spectrum of learnability' \/><ol class=\"footnotes\"><li id=\"footnote_1_629\" class=\"footnote\">Or <em>The Psychology of Everyday Things<\/em> as it was then titled.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_629\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_629\" class=\"footnote\">I still consider myself young, only slightly less cocky.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_2_629\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>They gave us Donald Norman&#8217;s The Design of Everyday Things1 to read in interaction design school. I remember reading it and&#8212;being young an cocky&#8212;finding it all very common sense and &#8220;Why do they ask us to read this stuff?&#8221; And so on.2 I am rereading it now, in the hopes of sharpening my argument for &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2008\/01\/22\/spectra-of-learnability\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Spectra of learnability<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[625],"tags":[522,367,10,53,104,523,524,23,267,259,11,521,414,168,516,138,54],"class_list":["post-629","post","type-post","status-publish","format-standard","hentry","category-articles","tag-donald-norman","tag-gd","tag-ixd","tag-ux","tag-books","tag-communication","tag-conceptual-models","tag-fun","tag-game-design","tag-games","tag-interaction-design","tag-learnability","tag-mental-models","tag-play","tag-playful","tag-toys","tag-user-experience"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=629"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/629\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=629"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}