{"id":565,"date":"2007-11-22T10:59:47","date_gmt":"2007-11-22T08:59:47","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2007\/11\/22\/game-player-needs-and-designing-architectures-of-participation\/"},"modified":"2008-02-07T17:26:11","modified_gmt":"2008-02-07T15:26:11","slug":"game-player-needs-and-designing-architectures-of-participation","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2007\/11\/22\/game-player-needs-and-designing-architectures-of-participation\/","title":{"rendered":"Game player needs and designing architectures of participation"},"content":{"rendered":"<p>How do you create a corporate environment in which people share knowledge out of free will?<sup><a href=\"#footnote_1_565\" id=\"identifier_1_565\" class=\"footnote-link footnote-identifier-link\" title=\"Traditionally, sharing knowledge in large organisations is explicitly rewarded in some way. Arguably true knowledge can only be shared voluntarily.\">1<\/a><\/sup> This is a question my good friends of <a href=\"http:\/\/www.wemind.dk\/\">Wemind<\/a><sup><a href=\"#footnote_2_565\" id=\"identifier_2_565\" class=\"footnote-link footnote-identifier-link\" title=\"Who have been so kind to offer me some free office space, Wi-Fi and coffee since my arrival in Copenhagen.\">2<\/a><\/sup> are working to answer for their clients on a daily basis.<sup><a href=\"#footnote_3_565\" id=\"identifier_3_565\" class=\"footnote-link footnote-identifier-link\" title=\"They are particularly focused on the value of social software in this equation.\">3<\/a><\/sup> We&#8217;ve recently decided to collaboratively develop methods useful for the <strong>design<\/strong> of a participatory context in the workplace. Our idea is that since knowledge sharing is essentially about people interacting in a context, we&#8217;ll apply interaction design methods to the problem. Of course, some methods will be more suited to the problem than others, and all will need to be made specific for them to <em>really<\/em> work. That&#8217;s the challenge.<\/p>\n<p>Naturally I will be looking for inspiration in game design theory. This gives me a good reason to blog about the <acronym title=\"Player Experience of Need Satisfaction\">PENS<\/acronym> model. I read about this in an excellent Gamasutra article titled <em>Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game<\/em>. The creators of this model<sup><a href=\"#footnote_4_565\" id=\"identifier_4_565\" class=\"footnote-link footnote-identifier-link\" title=\"Scott Rigby and Richard Ryan of Immersyve\">4<\/a><\/sup> wanted to better understand what fundamentally motivates game players as well as come up with a practical play testing model. What they&#8217;ve come up with is intriguing: They&#8217;ve demonstrated that to offer a fun experience, a game has to satisfy certain basic human psychological needs: <strong>competence<\/strong>, <strong>autonomy<\/strong> and <strong>relatedness<\/strong>.<sup><a href=\"#footnote_5_565\" id=\"identifier_5_565\" class=\"footnote-link footnote-identifier-link\" title=\"To nuance this, the amount to which a player expects each need to be satisfied varies from game genre to genre.\">5<\/a><\/sup> <\/p>\n<p>I urge anyone interested in what makes games work their magic to <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/1738\/rethinking_carrots_a_new_method_.php\">read this article<\/a>. It&#8217;s really enlightening. The cool thing about this model is that it provides a deeper vocabulary for talking about games.<sup><a href=\"#footnote_6_565\" id=\"identifier_6_565\" class=\"footnote-link footnote-identifier-link\" title=\"Similar to the work of Koster and of Salen &amp; Zimmerman.\">6<\/a><\/sup> In the article&#8217;s conclusion the authors note the same, and point out that by using this vocabulary we can move beyond creating games that are &#8216;mere&#8217; entertainment. They mention serious games as an obvious are<ins datetime=\"2008-02-07T15:25:57+00:00\">a<\/ins> of application, I can think of many more (<a href=\"http:\/\/schulzeandwebb.com\/blog\/2006\/11\/21\/3c-products\/\">3C products<\/a> for instance). But I plan on applying this understanding of game player needs to <strong>the design of <a href=\"http:\/\/www.oreillynet.com\/pub\/wlg\/3017\">architectures of participation<\/a><\/strong>. Wish me luck.<\/p><ol class=\"footnotes\"><li id=\"footnote_1_565\" class=\"footnote\">Traditionally, sharing knowledge in large organisations is explicitly rewarded in some way. Arguably true knowledge can only be shared voluntarily.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_565\" class=\"footnote\">Who have been so kind to offer me some free office space, Wi-Fi and coffee since my arrival in Copenhagen.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_2_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_3_565\" class=\"footnote\">They are particularly focused on the value of social software in this equation.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_3_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_4_565\" class=\"footnote\">Scott Rigby and Richard Ryan of <a href=\"http:\/\/http:\/\/www.immersyve.com\/\">Immersyve<\/a><span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_4_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_5_565\" class=\"footnote\">To nuance this, the amount to which a player expects each need to be satisfied varies from game genre to genre.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_5_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_6_565\" class=\"footnote\">Similar to the work of <a href=\"http:\/\/www.theoryoffun.com\/\">Koster<\/a> and of <a href=\"http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&amp;tid=9802\">Salen &#038; Zimmerman<\/a>.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_6_565\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>How do you create a corporate environment in which people share knowledge out of free will?1 This is a question my good friends of Wemind2 are working to answer for their clients on a daily basis.3 We&#8217;ve recently decided to collaboratively develop methods useful for the design of a participatory context in the workplace. Our &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2007\/11\/22\/game-player-needs-and-designing-architectures-of-participation\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Game player needs and designing architectures of participation<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[625],"tags":[23,267,259,11,479,475,394,477,478,168,476,94],"class_list":["post-565","post","type-post","status-publish","format-standard","hentry","category-articles","tag-fun","tag-game-design","tag-games","tag-interaction-design","tag-interactions","tag-knowledge","tag-motivations","tag-needs","tag-participation","tag-play","tag-sharing","tag-social-software"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=565"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/565\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}