{"id":507,"date":"2007-09-25T14:27:42","date_gmt":"2007-09-25T12:27:42","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2007\/09\/25\/playful-ias-slides-for-my-euro-ia-summit-2007-talk\/"},"modified":"2009-02-10T13:50:20","modified_gmt":"2009-02-10T11:50:20","slug":"playful-ias-slides-for-my-euro-ia-summit-2007-talk","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2007\/09\/25\/playful-ias-slides-for-my-euro-ia-summit-2007-talk\/","title":{"rendered":"Playful IAs &#8212; slides for my Euro IA Summit 2007 talk"},"content":{"rendered":"<p>After a considerable amount of fiddling with <a href=\"http:\/\/www.slideshare.net\/\">SlideShare<\/a> I&#8217;ve finally managed to upload a version of the slides that go with my Playful <abbr title=\"Information Architecture\">IA<\/abbr>s presentation. This more or less as I presented it at <a href=\"http:\/\/www.euroia.org\/\">the Euro IA Summit 2007<\/a> and includes an approximate transcript of my talk. I hope to get an audio\/video recording of most of it in the near future as well. When I do I&#8217;ll update this page.<\/p>\n<p><ins datetime=\"2007-09-26T12:50:08+00:00\"><strong>Update:<\/strong> I&#8217;ve posted <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2007\/09\/26\/summary-of-my-playful-ias-argument\/\">a short summary of the central argument of my talk<\/a>.<\/ins><\/p>\n<object type=\"application\/x-shockwave-flash\" data=\"http:\/\/s3.amazonaws.com\/slideshare\/ssplayer.swf?id=117578&amp;doc=playful-ias-euro-ia-summit-20074183\" width=\"425\" height=\"348\"><param name=\"movie\" value=\"http:\/\/s3.amazonaws.com\/slideshare\/ssplayer.swf?id=117578&amp;doc=playful-ias-euro-ia-summit-20074183\"\/><\/object>\n<p><a href=\"http:\/\/leapfrog.nl\/presentations\/playful_ias_kars_alfrink_euro_ia_summit_2007.pdf\">Download a version including an approximate transcript<\/a> (14,5 <abbr title=\"Megabyte\">MB<\/abbr>).<\/p>\n<p>I had some great reactions to this talk and I want to thank all the people who engaged with me in discussions afterwards. It&#8217;s given me a good picture of what areas I should develop further in future subsequent talks. I&#8217;m also pleasantly surprised to see that contrary to what some people think, the IA community (the European one at least) is very much open to new ideas. That&#8217;s really nice to experience firsthand.<\/p>\n<p>A lot of people asked for a list of books and other good sources on the topics I covered. Here&#8217;s an incomplete list of stuff I&#8217;ve used at some stage to inform my thinking:<\/p>\n<ul>\n<li><a href=\"http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&#038;tid=9802\">Rules of Play<\/a> by Katie Salen and Eric Zimmerman &#8212; Possibly the best book on game design out there. Big and meaty &#8212; not at all what you would expect from a games-related book perhaps.<\/li>\n<li><a href=\"http:\/\/www.theoryoffun.com\/\">A Theory of Fun for Game Design<\/a> by Raph Koster &#8212; A book I have yet to read, but the central argument is described very clearly in <a href=\"http:\/\/www.theoryoffun.com\/theoryoffun.pdf\">the initial presentation<\/a> (<abbr title=\"Portable Document Format\">PDF<\/abbr>).<\/li>\n<li>There isn&#8217;t much out there on the topic of Garrett&#8217;s algorithmic architectures. I took <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2006\/06\/02\/rough-notes-for-jesse-james-garrett-keynote\/\">some notes<\/a> the second time I saw <abbr title=\"Jesse James Garrett\">JJG<\/abbr> speak, at Reboot 9.0. Perhaps they are helpful.<\/li>\n<li>For an impression of Will Wright&#8217;s thinking on possibility space, <a href=\"http:\/\/itc.conversationsnetwork.org\/shows\/detail376.html\">this oldish presentation at Accelerating Change 2004<\/a> is probably the best source. Recently he&#8217;s done a lot of public appearances related to Spore. Of those I probably enjoy <a href=\"http:\/\/www.ted.com\/index.php\/talks\/view\/id\/146\">his high-speed TED performance<\/a> the most.<\/li>\n<li>Lot&#8217;s of stuff on making your user feel like he&#8217;s kicking ass can be found in the archives of <a href=\"http:\/\/headrush.typepad.com\/\">Kathy Sierra&#8217;s blog, Creating Passionate Users<\/a>.<\/li>\n<li>I have <ins datetime=\"2007-10-16T13:43:32+00:00\">yet<\/ins> to read <a href=\"http:\/\/www.amazon.co.uk\/Flow-Classic-Work-Achieve-Happiness\/dp\/0712657592\/ref=sr_1_1\/202-7184742-4858216?ie=UTF8&#038;s=books&#038;qid=1190722103&#038;sr=1-1\">Mihaly Csikszentmihalyi&#8217;s Flow<\/a>. Salen and Zimmerman discuss it in Rules of Play. There is <a href=\"http:\/\/www.wired.com\/wired\/archive\/4.09\/czik.html\">a short but sweet interview with Csikszentmihalyi in WIRED<\/a>. The original flOw game can be found over at <a href=\"http:\/\/intihuatani.usc.edu\/cloud\/flowing\/\">Flow in Games<\/a>.<\/li>\n<li>Daniel Cook&#8217;s model of how game mechanics work is best described in his Gamasutra article <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/1524\/the_chemistry_of_game_design.php\">The Chemistry Of Game Design<\/a>. His blog <a href=\"http:\/\/lostgarden.com\/\">Lost Garden<\/a> (where I first encountered <a href=\"http:\/\/lostgarden.com\/2006\/12\/wii-help-cat-lesson-in-interaction.html\">the Wii Help Cat<\/a>) is highly recommended.<\/li>\n<li>Richard Bartle&#8217;s article <a href=\"http:\/\/www.mud.co.uk\/richard\/hcds.htm\">Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs<\/a> is a great examination of how various player groups influence the experience of a <acronym title=\"Multi-User Dungeon\">MUD<\/acronym>. Readily applicable to the design of <acronym title=\"Massively Multiplayer Online Game\">MMOG<\/acronym>s and social software (as <a href=\"http:\/\/www.plasticbag.org\/archives\/2006\/09\/my_slides_from_the_fu\/\">Tom Coates<\/a> and <a href=\"http:\/\/interconnected.org\/home\/2004\/04\/28\/on_social_software\">Matt Webb<\/a> have argued in the past.)<\/li>\n<\/ul>\n<p>If that doesn&#8217;t keep you busy for a while, you could always have a dig through <a href=\"http:\/\/del.icio.us\/kaeru\">my del.icio.us links<\/a>. There&#8217;s plenty of good stuff there. Of course <del datetime=\"2008-11-03T09:12:58+00:00\">of<\/del> <ins datetime=\"2008-11-03T09:12:58+00:00\">if<\/ins> you ever find anything you think would be of interest to me, do let me know. Just tag it for:kaeru.<\/p>","protected":false},"excerpt":{"rendered":"<p>After a considerable amount of fiddling with SlideShare I&#8217;ve finally managed to upload a version of the slides that go with my Playful IAs presentation. This more or less as I presented it at the Euro IA Summit 2007 and includes an approximate transcript of my talk. I hope to get an audio\/video recording of &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2007\/09\/25\/playful-ias-slides-for-my-euro-ia-summit-2007-talk\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Playful IAs &#8212; slides for my Euro IA Summit 2007 talk<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[248],"tags":[387,367,14,428,426,53,425,320,391,401,324,23,267,395,13,424,168,423,125,427,377,94,54],"class_list":["post-507","post","type-post","status-publish","format-standard","hentry","category-talks","tag-euro-ia-summit-2007","tag-gd","tag-ia","tag-mmos","tag-muds","tag-ux","tag-wii","tag-will-wright","tag-algorithmic-architectures","tag-emergence","tag-flow","tag-fun","tag-game-design","tag-game-mechanics","tag-information-architecture","tag-kicking-ass","tag-play","tag-possibility-space","tag-presentations","tag-rewards","tag-slides","tag-social-software","tag-user-experience"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/507","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=507"}],"version-history":[{"count":2,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/507\/revisions"}],"predecessor-version":[{"id":1287,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/507\/revisions\/1287"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=507"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=507"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=507"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}