{"id":472,"date":"2007-08-14T08:23:03","date_gmt":"2007-08-14T06:23:03","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2007\/08\/14\/links-for-2007-08-14\/"},"modified":"2007-08-14T08:23:03","modified_gmt":"2007-08-14T06:23:03","slug":"links-for-2007-08-14","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2007\/08\/14\/links-for-2007-08-14\/","title":{"rendered":"links for 2007-08-14"},"content":{"rendered":"<ul class=\"delicious\">\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.cabel.name\/2006\/11\/tragedii.html\">cabel.name: Tragedii<\/a><\/div>\n        <div class=\"delicious-extended\">Trouble with his Nintendo Wii lead Cable of Panic to the discovery of the Wii Help Cat &#8211; contextual help you&#8217;ve got to catch.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/wii\">wii<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/nintendo\">nintendo<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/nintendowii\">nintendowii<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/help\">help<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/cat\">cat<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.theswapmeet.com\/articles\/crawford.html\">Chris Crawford Interview on Game Design<\/a><\/div>\n        <div class=\"delicious-extended\">Entertaining interview with Chris Crawford. Too bad he&#8217;s turned his back on the games industry, I think there&#8217;s plenty of room for innovation there.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/ChrisCrawford\">ChrisCrawford<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interviews\">interviews<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interactivestorytelling\">interactivestorytelling<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/storytelling\">storytelling<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interaction\">interaction<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.raphkoster.com\/2007\/06\/27\/slate-surveys-serious-games\/\">Raph\u2019s Website \u00bb Slate surveys serious games<\/a><\/div>\n        <div class=\"delicious-extended\">Koster reacts to the Slate article on serious games and thinks the future is less bleak than they describe.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/RaphKoster\">RaphKoster<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/seriousgames\">seriousgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.raphkoster.com\/2007\/01\/17\/using-nwn-for-basic-learning-skills\/\">Raph\u2019s Website \u00bb Using NWN for basic learning skills<\/a><\/div>\n        <div class=\"delicious-extended\">Koster on how to design serious games: &#8220;&#8230; start with something that users care about, and just take care to select a goal that naturally offers up the sorts of challenges that we want to teach.&#8221;<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/seriousgames\">seriousgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/learning\">learning<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/teaching\">teaching<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/education\">education<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/slate.com\/id\/2169019\/\">The trouble with serious video games. &#8211; By Justin Peters &#8211; Slate Magazine<\/a><\/div>\n        <div class=\"delicious-extended\">Slate article on the state of serious games &#8211; the author feels most of the current efforts start the wrong way around, they should first come up with something fun and then add educational elements.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/education\">education<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/teaching\">teaching<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/learning\">learning<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/seriousgames\">seriousgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/1543\/persuasive_games_how_i_stopped_.php\">Gamasutra &#8211; Persuasive Games: How I Stopped Worrying About Gamers And Started Loving People Who Play Games<\/a><\/div>\n        <div class=\"delicious-extended\">Ian Bogost describes his philosophy in creating &#8216;persuasive games&#8217; &#8211; he wants to design games for non-gamers, people who have very different expectations of what a game experience can be.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/experience\">experience<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/casualgames\">casualgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/seriousgames\">seriousgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/persuasivegames\">persuasivegames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/IanBogost\">IanBogost<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/lostgarden.com\/2006\/12\/wii-help-cat-lesson-in-interaction.html\">Lost Garden: The Wii Help Cat: A lesson in interaction design<\/a><\/div>\n        <div class=\"delicious-extended\">Great analysis of a freaky Wii feature called the Help Cat. Excellent example of merging game mechanics with interaction design.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/nintendo\">nintendo<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/nintendowii\">nintendowii<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/help\">help<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interactiondesign\">interactiondesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/IxD\">IxD<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/wii\">wii<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.gamesetwatch.com\/2007\/08\/on_games_bogost_addiction_and.php\">GameSetWatch &#8211; On Games, Bogost, Addiction, And The State Of Zen<\/a><\/div>\n        <div class=\"delicious-extended\">Another look at the serious games phenomenon. I like the example of PopCap building a zen mode into their games for casual players who just want to zone out.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/casualgames\">casualgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/seriousgames\">seriousgames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/persuasivegames\">persuasivegames<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/zen\">zen<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/IanBogost\">IanBogost<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/PopCap\">PopCap<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/www.gamesetwatch.com\/2007\/08\/line_riders_physics_gamasutra.php\">GameSetWatch &#8211; Line Rider&#8217;s Physics? Gamasutra, Baby!<\/a><\/div>\n        <div class=\"delicious-extended\">Line Rider is getting a release on the Wii and DS. Turns out the creator got its physics from a Gamasutra article.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/gamasutra\">gamasutra<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/linerider\">linerider<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/Wii\">Wii<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/DS\">DS<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/nintendo\">nintendo<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gaming\">gaming<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/play\">play<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/physics\">physics<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/powazek.com\/posts\/641\">Derek Powazek \u2013 Don&#8217;t Be Poopy, Apple<\/a><\/div>\n        <div class=\"delicious-extended\">Powazek rightly criticizes Apple for competing by keeping certain product features to themselves.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/apple\">apple<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/closed\">closed<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/open\">open<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/features\">features<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/competition\">competition<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/criticism\">criticism<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/derekpowazek\">derekpowazek<\/a>)<\/div>\n    <\/li>\n    <li>\n        <div class=\"delicious-link\"><a href=\"http:\/\/iasummit.org\/proceedings\/2007\/files\/Gene_Smith-PaidPOV.ppt\">Gene Smith on PaidPOV at the IA Summit 2007 [PPT]<\/a><\/div>\n        <div class=\"delicious-extended\">Short presentation that showcases some game mechanics used in an online user research tool.<\/div>\n        <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/del.icio.us\/kaeru\/.ppt\">.ppt<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/presentations\">presentations<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/slides\">slides<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/games\">games<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamedesign\">gamedesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/gamemechanics\">gamemechanics<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/interactiondesign\">interactiondesign<\/a> <a href=\"http:\/\/del.icio.us\/kaeru\/IxD\">IxD<\/a>)<\/div>\n    <\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>cabel.name: Tragedii Trouble with his Nintendo Wii lead Cable of Panic to the discovery of the Wii Help Cat &#8211; contextual help you&#8217;ve got to catch. (tags: wii nintendo nintendowii help cat gaming games play gamedesign) Chris Crawford Interview on Game Design Entertaining interview with Chris Crawford. Too bad he&#8217;s turned his back on the &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2007\/08\/14\/links-for-2007-08-14\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">links for 2007-08-14<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[431],"tags":[],"class_list":["post-472","post","type-post","status-publish","format-standard","hentry","category-links"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/472","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=472"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/472\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=472"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=472"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=472"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}