{"id":378,"date":"2007-02-28T16:54:31","date_gmt":"2007-02-28T15:54:31","guid":{"rendered":"http:\/\/blog.leapfrog.nl\/archives\/2007\/02\/28\/spatial-metaphors-in-ia-and-game-design\/"},"modified":"2008-07-22T21:34:13","modified_gmt":"2008-07-22T19:34:13","slug":"spatial-metaphors-in-ia-and-game-design","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2007\/02\/28\/spatial-metaphors-in-ia-and-game-design\/","title":{"rendered":"Spatial metaphors in IA and game design"},"content":{"rendered":"<p>Looking at dominant metaphors in different design disciplines I&#8217;m in some way involved in, it&#8217;s obvious to me that most are spatial (no surprises there). Here&#8217;s some thoughts on how I think this is (or should be) changing. Information architecture tends to approach sites as information spaces (although the web 2.0 hype has brought us a few &#8216;new&#8217; ones, on which more later.) I do a lot of IA work. I have done quite a bit of game design (and am re-entering that field as a teacher now.) Some of the designers in that field I admire the most (such as Molyneux and Wright) approach games from a more or less spatial standpoint too (and not a narrative perspective, like the vast majority do). I think it was Molyneux who said games are a series of interesting choices. Wright tends to call games &#8216;possibility spaces&#8217;, where a player can explore a number of different solutions to a problem, more than one of which can be viable. <\/p>\n<p>I don&#8217;t think I&#8217;m going anywhere in particular here, but when looking at IA again, as I just said, the field is currently coming to terms with new ways of looking at the web and web sites; the web as a network, web as platform, the web of data, and so on. Some of these might benefit from a more procedural, i.e. game design-like, stance. I seem to remember Jesse James Garrett giving quite some attention to what he calls &#8216;algorithmic architecture&#8217; (using Amazon as an example) where the IA is actually creating something akin to a possibility space for the user to explore.<\/p>\n<p>Perhaps when we see more cross-pollination between game design and information architecture and interaction design for the web, we&#8217;ll end up with more and more sites that are not only more like desktop applications (the promise of RIA&#8217;s) but also more like games. Wouldn&#8217;t that be fun and interesting?<\/p>","protected":false},"excerpt":{"rendered":"<p>Looking at dominant metaphors in different design disciplines I&#8217;m in some way involved in, it&#8217;s obvious to me that most are spatial (no surprises there). Here&#8217;s some thoughts on how I think this is (or should be) changing. Information architecture tends to approach sites as information spaces (although the web 2.0 hype has brought us &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2007\/02\/28\/spatial-metaphors-in-ia-and-game-design\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Spatial metaphors in IA and game design<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[625],"tags":[14,10,274,321,320,267,13,11,318,319,87,293,292,291],"class_list":["post-378","post","type-post","status-publish","format-standard","hentry","category-articles","tag-ia","tag-ixd","tag-jesse-james-garrett","tag-peter-molyneux","tag-will-wright","tag-game-design","tag-information-architecture","tag-interaction-design","tag-metaphors","tag-space","tag-web-20","tag-web-as-network","tag-web-as-platform","tag-web-of-data"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=378"}],"version-history":[{"count":1,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/378\/revisions"}],"predecessor-version":[{"id":944,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/378\/revisions\/944"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}