{"id":2262,"date":"2013-03-29T10:19:00","date_gmt":"2013-03-29T10:19:00","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2013\/03\/29\/recess-8-cardboard-inspiration\/"},"modified":"2015-01-04T17:06:56","modified_gmt":"2015-01-04T16:06:56","slug":"recess-8-cardboard-inspiration","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2013\/03\/29\/recess-8-cardboard-inspiration\/","title":{"rendered":"Recess! 8 \u2013 Cardboard Inspiration"},"content":{"rendered":"<p><em>Recess! is a correspondence series with personal ruminations on games.<\/em><\/p>\n<p>Dear Alper and Niels,<\/p>\n<p>This morning I read the news that <a href=\"http:\/\/www.polygon.com\/2013\/3\/28\/4157884\/game-designer-jason-rohrer-designs-a-game-meant-to-be-played-2000\">Jason Rohrer has won the final game design challenge at GDC<\/a>. <em>A Game For Someone<\/em> is amazing\u2014a boardgame buried in the Nevada desert, intended to be played in a few thousand years by those who finally find it after working down a humongous list of GPS coordinates. The game has never been played, it\u2019s been designed using genetic algorithms. It\u2019s made from incredibly durable materials.<\/p>\n<p>I find it ironic that a boardgame wins a game design contest at an event whose attendants also drool over technofetishistic nonsense such as <a href=\"http:\/\/www.oculusvr.com\/\">Oculus Rift<\/a>.<\/p>\n<p>And I love boardgames. I love playing big tactical shouty competitive ones at my house with friends on Saturday evenings. Or small, slow meditative strategic ones with my fiance on Sunday afternoons. I love their physicality, the shared nature of playing.<\/p>\n<p>I also love them for the inspiration they offer me. Their inner workings are exposed. They\u2019re a bit like the engines in those old cars I see some of neighbours work on every weekend, just for fun. It\u2019s so easy to pick out mechanics, study them and see how they may be of use to my own projects.<\/p>\n<p>I recently sat down to revisit the game <a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/30380\/cuba\">Cuba<\/a>, because our own work on <a href=\"http:\/\/whatsthehubbub.nl\/blog\/tag\/kaigara\/\">KAIGARA<\/a> involved an <a href=\"http:\/\/www.jorisdormans.nl\/machinations\/wiki\/index.php?title=Engine_Building\">engine building mechanic<\/a> and Cuba does this really well. KAIGARA doesn\u2019t involve any cardboard, but that doesn\u2019t mean we can\u2019t draw inspiration from it. On the contrary. It\u2019s <a href=\"http:\/\/boardgamegeek.com\/geeklist\/153626\/rpg-professional-interview-james-wallis\">like James Wallis recently said in an interview at BoardGameGeek<\/a>:<\/p>\n<blockquote>\n  <p>&#8220;My games collection isn\u2019t a library, it\u2019s a toolkit.&#8221;<\/p>\n<\/blockquote>\n<p>Kars<\/p>","protected":false},"excerpt":{"rendered":"<p>Recess! is a correspondence series with personal ruminations on games. Dear Alper and Niels, This morning I read the news that Jason Rohrer has won the final game design challenge at GDC. A Game For Someone is amazing\u2014a boardgame buried in the Nevada desert, intended to be played in a few thousand years by those &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2013\/03\/29\/recess-8-cardboard-inspiration\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Recess! 8 \u2013 Cardboard Inspiration<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[983],"tags":[962,968,963,964,967,961,969,965,970,267,966,922,309],"class_list":["post-2262","post","type-post","status-publish","format-standard","hentry","category-tumblr","tag-a-game-for-someone","tag-cuba","tag-gdc","tag-game-design-challenge","tag-james-wallis","tag-jason-rohrer","tag-kaigara","tag-boardgames","tag-engine-building","tag-game-design","tag-mechanics","tag-oculus-rift","tag-tools"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2262","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=2262"}],"version-history":[{"count":1,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2262\/revisions"}],"predecessor-version":[{"id":2565,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2262\/revisions\/2565"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=2262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=2262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=2262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}