{"id":208,"date":"2006-06-01T14:09:31","date_gmt":"2006-06-01T13:09:31","guid":{"rendered":"http:\/\/blog.leapfrog.nl\/archives\/2006\/06\/01\/rough-notes-for-tl-taylor-play\/"},"modified":"2008-07-22T12:42:20","modified_gmt":"2008-07-22T10:42:20","slug":"rough-notes-for-tl-taylor-play","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2006\/06\/01\/rough-notes-for-tl-taylor-play\/","title":{"rendered":"Rough notes for T.L. Taylor &#8211; Play"},"content":{"rendered":"<p>MMOGs have roots in RPGs and MUDs.<\/p>\n<p>Software and service.<\/p>\n<p>Ultima, EverQuest, Wow&#8230;<\/p>\n<p>Social contexts<\/p>\n<p>MMOGs isn&#8217;t anti-social. Social isn&#8217;t icing on the cake. Social is the substance of the game. It&#8217;s key.<\/p>\n<p>On- and offline connections mix.<\/p>\n<p>Emergent social activity. E.g.: &#8220;guilds&#8221;; trust, responsibility, reputation.<\/p>\n<p>Game devs aren&#8217;t giving players the tools to be social. Focus is on artefact first.<\/p>\n<p>Rough map of guild &#8211; connections between players are offline<\/p>\n<p>Transcript of in game chat. Lots of offline connections.<\/p>\n<p>&#8220;Friends are the Ultimate Exploit&#8221;<\/p>\n<p>EULA: sharing accounts is not allowed (in EQ).<\/p>\n<p>Collaboration and teams:<\/p>\n<p>Complex coordinated actions. <\/p>\n<p>Co-creative culture<\/p>\n<p>Players also produce and design. Emergent culture and technologies that change the game&#8230;<\/p>\n<p>Players change the product in deep ways.<\/p>\n<p>Game in box is just part of larger game space.<\/p>\n<p>WoW opens up UI for players to change. Big differences between players.<\/p>\n<p>Cheating &#8211; modification of game is debated.<\/p>\n<p>IP &#8211; who should be the designer, what&#8217;s play?<\/p>\n<p>Selling avatars on eBay. Game companies own the avatar so it&#8217;s not allowed. Embodiment &#8211; you don&#8217;t own your body!<\/p>\n<p>In EQ there was a lot to do about fanfic. <\/p>\n<p>WoW in game protests. &#8220;Protesting in game is not a valid way to give us feedback.&#8221;<\/p>\n<p>Are game worlds public space? Or not because they&#8217;re corp. owned?<\/p>\n<p>Commodification of culture. Designers want control over players \/ users. Let go!<\/p>\n<p>Things that are happening in game are examples of bigger issues such as: UX, IP, mash-ups, P2P, etc.<\/p>\n<p>Book: Play Between Worlds, T.L. Taylor.<\/p>\n<p>Questions:<\/p>\n<p>What about scale? Do these thoughts apply to smaller games?\nWe need smaller games to experiment with governance and such.<\/p>\n<p>Is there an end to the game?\n&#8220;End&#8221; is player-defined&#8230; Games should be better at helping people leave.<\/p>\n<p>Can these games become the new platforms for productivity?\nThere&#8217;s a lot of mumbling, but no-one knows. You pick up valuable skills while playing.<\/p>\n<p>Does this apply to alternate reality games?\nE.g. ILoveBees&#8230; She did a piece on Majestic. Beta during 9\/11. It was mixed with reality. <\/p>\n<p>How can we use traditional ethnographic thinking?\nThe work isn&#8217;t comparative enough to make any strong statements.<\/p>\n<p><a href=\"http:\/\/reboot.dk\/wiki\/Play\"><\/a><a href=\"http:\/\/reboot.dk\/wiki\/Play\">http:\/\/reboot.dk\/wiki\/Play<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>MMOGs have roots in RPGs and MUDs. Software and service. Ultima, EverQuest, Wow&#8230; Social contexts MMOGs isn&#8217;t anti-social. Social isn&#8217;t icing on the cake. Social is the substance of the game. It&#8217;s key. On- and offline connections mix. Emergent social activity. E.g.: &#8220;guilds&#8221;; trust, responsibility, reputation. Game devs aren&#8217;t giving players the tools to be &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2006\/06\/01\/rough-notes-for-tl-taylor-play\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Rough notes for T.L. Taylor &#8211; Play<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[625],"tags":[15,46,168,141],"class_list":["post-208","post","type-post","status-publish","format-standard","hentry","category-articles","tag-events","tag-gaming","tag-play","tag-reboot-8"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=208"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/208\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}