{"id":2046,"date":"2014-05-12T12:58:30","date_gmt":"2014-05-12T12:58:30","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2014\/05\/12\/barrett-and-his-team-are-currently-looking\/"},"modified":"2015-04-25T18:30:30","modified_gmt":"2015-04-25T16:30:30","slug":"barrett-and-his-team-are-currently-looking","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2014\/05\/12\/barrett-and-his-team-are-currently-looking\/","title":{"rendered":""},"content":{"rendered":"<p><a href=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/05\/tumblr_n5gpdjRHug1rrwkloo1_1280.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/05\/tumblr_n5gpdjRHug1rrwkloo1_1280.jpg?resize=500%2C333&#038;ssl=1\" alt=\"\" width=\"500\" height=\"333\" class=\"aligncenter size-medium wp-image-2047\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/05\/tumblr_n5gpdjRHug1rrwkloo1_1280.jpg?resize=500%2C333&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/05\/tumblr_n5gpdjRHug1rrwkloo1_1280.jpg?resize=100%2C67&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/05\/tumblr_n5gpdjRHug1rrwkloo1_1280.jpg?w=600&amp;ssl=1 600w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<blockquote>\n  <p>&#8220;Barrett and his team are currently looking closely at how they can exploit more explicit game mechanics in future productions. Earlier shows like The Masque of the Red Death and Sleep No More experimented with puzzle solving and treasure hunts, but Barrett feels these game-like elements disturbed the balance of the show too much. &#8220;I think we\u2019ve learned that one discipline has to be your lead &#8211; so with The Drowned Man, The Masque of the Red Death, it\u2019s theatre. We started putting game mechanics into it, putting a square peg into a round hole, and it didn\u2019t quite fit. So I think if we were to do a project using game mechanics now, it would be a game primarily.&#8221;&#8221;<\/p>\n<\/blockquote>\n<p>Punchdrunk wants to make a proper game. I enjoyed \u201cSleep No More\u201d, but I did have to suppress a lot of gamer\/larper reflexes. Agency is incredibly limited. But this also makes it function at scale and for a broad audience. Beyond looking and moving, I\u2019m not sure what other \u201cverbs\u201d a participant could be given before it breaks the experience.<\/p>\n<p>(via <a href=\"http:\/\/www.eurogamer.net\/articles\/2014-04-30-how-punchdrunk-created-a-virtual-world-in-the-heart-of-central-london\">At the gates of Temple Studios: Where gaming and theatre collide \u2022 Eurogamer.net<\/a>)<\/p>","protected":false},"excerpt":{"rendered":"<p>&#8220;Barrett and his team are currently looking closely at how they can exploit more explicit game mechanics in future productions. Earlier shows like The Masque of the Red Death and Sleep No More experimented with puzzle solving and treasure hunts, but Barrett feels these game-like elements disturbed the balance of the show too much. &#8220;I &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2014\/05\/12\/barrett-and-his-team-are-currently-looking\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\"><\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[983],"tags":[],"class_list":["post-2046","post","type-post","status-publish","format-standard","hentry","category-tumblr"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2046","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=2046"}],"version-history":[{"count":3,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2046\/revisions"}],"predecessor-version":[{"id":2769,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/2046\/revisions\/2769"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=2046"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=2046"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=2046"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}