{"id":1941,"date":"2014-10-30T10:42:16","date_gmt":"2014-10-30T08:42:16","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2014\/10\/30\/these-two-styles-also-establish-together-something\/"},"modified":"2015-01-04T17:20:24","modified_gmt":"2015-01-04T16:20:24","slug":"these-two-styles-also-establish-together-something","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2014\/10\/30\/these-two-styles-also-establish-together-something\/","title":{"rendered":""},"content":{"rendered":"<p><a href=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/10\/tumblr_ne972gmBHy1rrwkloo1_1280.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/10\/tumblr_ne972gmBHy1rrwkloo1_1280.jpg?resize=500%2C357&#038;ssl=1\" alt=\"\" width=\"500\" height=\"357\" class=\"aligncenter size-medium wp-image-1942\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/10\/tumblr_ne972gmBHy1rrwkloo1_1280.jpg?resize=500%2C357&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/10\/tumblr_ne972gmBHy1rrwkloo1_1280.jpg?resize=100%2C71&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2014\/10\/tumblr_ne972gmBHy1rrwkloo1_1280.jpg?w=685&amp;ssl=1 685w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<blockquote>\n  <p>These two styles also establish together something like limits of what I feel is an important polarity, as regards videogames \u2013 from \u2018mechanics\u2019 to \u2018organics\u2019. Free improv is non-machinic, wobbly, animal, plant-like, fleshy, etc \u2013 riding on pure real-time which is not spatialised in the least. Whereas computer dance music is totally machinic, totally computable, totally spatialised, and has bodily attractions of a different sort, which feel essentially disciplining, though not necessarily in a bad way. So, I think exploring the space between these styles feels exciting. There\u2019s a need in videogames, at the very least, to discover their organic pole, where dance music\u2019s patterns, loops or grooves etc might function as the raw material from which a new organism can be built. Though the raw material will need to be cooked first \u2013 and its pieces won\u2019t survive the melt. (via <a href=\"http:\/\/www.factmag.com\/2014\/10\/13\/level-up-an-insiders-guide-to-making-video-game-soundtracks-in-2014\/3\/\">Level up: an insider\u2019s guide to making video game soundtracks in 2014 \u2013 FACT Magazine: Music News, New Music.<\/a>)<\/p>\n<\/blockquote>","protected":false},"excerpt":{"rendered":"<p>These two styles also establish together something like limits of what I feel is an important polarity, as regards videogames \u2013 from \u2018mechanics\u2019 to \u2018organics\u2019. Free improv is non-machinic, wobbly, animal, plant-like, fleshy, etc \u2013 riding on pure real-time which is not spatialised in the least. Whereas computer dance music is totally machinic, totally computable, &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2014\/10\/30\/these-two-styles-also-establish-together-something\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\"><\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[983],"tags":[],"class_list":["post-1941","post","type-post","status-publish","format-standard","hentry","category-tumblr"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1941","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=1941"}],"version-history":[{"count":2,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1941\/revisions"}],"predecessor-version":[{"id":2602,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1941\/revisions\/2602"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=1941"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=1941"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=1941"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}