{"id":1843,"date":"2010-10-15T09:35:23","date_gmt":"2010-10-15T07:35:23","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/?p=1843"},"modified":"2010-10-15T09:43:25","modified_gmt":"2010-10-15T07:43:25","slug":"week-173-3","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2010\/10\/15\/week-173-3\/","title":{"rendered":"Week 173"},"content":{"rendered":"<p>At the studio, coffee brewing in the french press, <em>El Guincho<\/em> on the stereo. <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2010\/10\/08\/week-171-172-2\/\">Last week<\/a> I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon.<\/p>\n<p>One thing I decided to do about the overwhelming bit is block out more time in my calendar for work. Not saying how much, but I already had some time blocked for a while now, and I have doubled that. It just won&#8217;t do to have hardly any time to do actual design. I guess I&#8217;ll just need to to talk to fewer people. If you do not push back, it is easy to lose all your time to meet-ups. People are reckless in the ease with which they impose on other&#8217;s time. Myself included.<sup><a href=\"#footnote_1_1843\" id=\"identifier_1_1843\" class=\"footnote-link footnote-identifier-link\" title=\"Mule Design had an interesting post on this. Part of the problem is people, but part also software, according to them. Imagine a calendar you subtract time from in stead of add to.\">1<\/a><\/sup><\/p>\n<p>We played a card game last night at the studio. An insight I&#8217;ve had after reviewing the past period with my interns. To become better designers, we need to make a lot of games, this is true.<sup><a href=\"#footnote_2_1843\" id=\"identifier_2_1843\" class=\"footnote-link footnote-identifier-link\" title=\"Tom wrote a wonderful post on games literacy.\">2<\/a><\/sup> But it also helps to play games, many games, of any kind. So we&#8217;ll set apart an hour or so each week and we&#8217;ll play a game that someone brings in. I kicked it off with <em>Dominion<\/em>, which is interesting for the way it has built upon trading-card-game deck-building mechanics, like <em>Magic the Gathering<\/em>. In stead of it being something that happens before a game it takes place in parallel to the game.<\/p>\n<p>What else is of note? Ah yes. I attended <a href=\"http:\/\/www.designbyfire.nl\/2010\/\">Design by Fire 2010<\/a> on Wednesday. It is still the best conference on interaction design in the Netherlands. And I really appreciate the fact that the organizers continue to take risks with who they put on stage. Too often do I feel like being part or at least spectator of some clique at events, with all speakers knowing each other and coming from more or less the same &#8220;school of thought&#8221;. Not so with <em>Design by Fire<\/em>. Highlights included <a href=\"http:\/\/www.informationisbeautiful.net\/\">David McCandless<\/a>, <a href=\"http:\/\/www.designbyfire.com\/\">Andrei Herasimchuk<\/a>, m&#8217;colleague <a href=\"http:\/\/www.forinspirationonly.com\/\">Ianus<\/a> and of course <a href=\"http:\/\/www.billbuxton.com\/\">Bill Buxton<\/a>.<\/p>\n<p>The latter also reminded me of some useful frames of thought for next Tuesday, when I will need to spend around half an hour talking about the future of games, from a design perspective, at an invitation-only think-tank like session organized by <a href=\"http:\/\/www.stt.nl\/STT_Home.aspx?pgeId=242\">STT<\/a>.<sup><a href=\"#footnote_3_1843\" id=\"identifier_3_1843\" class=\"footnote-link footnote-identifier-link\" title=\"The Netherlands Study Centre for Technology Trends.\">3<\/a><\/sup> The organizers asked me to set an ambition time frame, but as you may know <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2010\/08\/26\/5-things-i%E2%80%99m-thinking-about\/\">I have a very hard time imagining any future<\/a> beyond say, the next year or two. (And sometimes I also have trouble being hopeful about it.) But as Mr. Buxton points out, ideas need a gestation period of around 20 years before they are ready for primetime, so I am planning to look back some ten years, see what occupied the games world back then, and use that as a jumping off point for whatever I&#8217;ll be talking about. Let&#8217;s get started on that now.<\/p><ol class=\"footnotes\"><li id=\"footnote_1_1843\" class=\"footnote\">Mule Design had <a href=\"http:\/\/weblog.muledesign.com\/2010\/10\/the_chokehold_of_calendars.php\">an interesting post<\/a> on this. Part of the problem is people, but part also software, according to them. Imagine a calendar you subtract time from in stead of add to.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_1843\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_1843\" class=\"footnote\">Tom wrote <a href=\"http:\/\/infovore.org\/archives\/2010\/07\/27\/what-i-mean-when-i-talk-about-games-literacy\/\">a wonderful post<\/a> on games literacy.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_2_1843\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_3_1843\" class=\"footnote\">The Netherlands Study Centre for Technology Trends.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_3_1843\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>At the studio, coffee brewing in the french press, El Guincho on the stereo. Last week I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon. One thing I decided to do about the overwhelming bit is block out more time in my &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2010\/10\/15\/week-173-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Week 173<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[745],"tags":[584,861,247,865,864,633,259,244,863,168,313,866,862],"class_list":["post-1843","post","type-post","status-publish","format-standard","hentry","category-weeknotes","tag-bill-buxton","tag-calendars","tag-conferences","tag-design-by-fire-2010","tag-dominion","tag-futures","tag-games","tag-lectures","tag-planning","tag-play","tag-productivity","tag-stt","tag-time"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1843","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=1843"}],"version-history":[{"count":0,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1843\/revisions"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=1843"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=1843"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=1843"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}