{"id":1731,"date":"2010-05-04T14:01:38","date_gmt":"2010-05-04T12:01:38","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/archives\/2010\/05\/04\/links-for-2010-05-04\/"},"modified":"2010-05-06T11:00:50","modified_gmt":"2010-05-06T09:00:50","slug":"links-for-2010-05-04","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2010\/05\/04\/links-for-2010-05-04\/","title":{"rendered":"links for 2010-05-04"},"content":{"rendered":"<ul class=\"delicious\"><li>\n                <div class=\"delicious-link\"><a href=\"http:\/\/blog.pixel-lab.co.uk\/?p=1880\">Pixel-Love \u00bb Blog Archive \u00bb System Fatigue<\/a><\/div>\n                <div class=\"delicious-extended\">&#8220;I\u2019m not saying games necessarily need narratives, but they need something to structure them as more than an almost featureless expanse of repeating interactions. Games should be exceptional experiences, not an addictive layer of weaponised mundanity.&#8221;<\/div>\n                <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/delicious.com\/kaeru\/games\">games<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/play\">play<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/pervasive\">pervasive<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/rewards\">rewards<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/design\">design<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/boredom\">boredom<\/a>)<\/div>\n            <\/li><li>\n                <div class=\"delicious-link\"><a href=\"http:\/\/speedbird.wordpress.com\/2010\/04\/23\/learning-by-doing-redux\/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+speedbird+%28Adam+Greenfield%27s+Speedbird%29\"><ins datetime=\"2010-05-06T08:59:51+00:00\">Learning by Doing, redux &#8211; <\/ins>Adam Greenfield&#8217;s Speedbird<\/a><\/div>\n                <div class=\"delicious-extended\">&#8220;Whatever we wind up creating, though, will be inherently networked, in a deep sense of that word. Organizationally and practically, we\u2019ve tried to imagine Do as a weave tight enough to enable effective execution, yet open enough to capture unexpected influences and energies beyond those we generate ourselves.&#8221; A lovely way of putting what I have been aspiring to with Hubbub. Can&#8217;t say I&#8217;ve completely figured out the organizational intricacies though.<\/div>\n                <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/delicious.com\/kaeru\/Organizations\">Organizations<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Networks\">Networks<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Do\">Do<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Hubbub\">Hubbub<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/AdamGreenfield\">AdamGreenfield<\/a>)<\/div>\n            <\/li><li>\n                <div class=\"delicious-link\"><a href=\"http:\/\/interactions.acm.org\/content\/?p=1244\">interactions magazine | Design Fiction<\/a><\/div>\n                <div class=\"delicious-extended\">&#8220;Instead of being armored in technique, or sheltered within subculture, design and science fiction have become like two silk balloons, two frail, polymorphic pockets of hot air, floating in a generally tainted cultural atmosphere.&#8221;<\/div>\n                <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/delicious.com\/kaeru\/Design\">Design<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/ScienceFiction\">ScienceFiction<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/BruceSterling\">BruceSterling<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Imagination\">Imagination<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Interaction\">Interaction<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/Experience\">Experience<\/a>)<\/div>\n            <\/li><li>\n                <div class=\"delicious-link\"><a href=\"http:\/\/www.popmatters.com\/pm\/post\/117551-locomotion-parkour-and-the-illusion-of-competence-in-video-games\/\">Locomotion, Parkour, and the Illusion of Competence in Video Games &lt; PopMatters<\/a><\/div>\n                <div class=\"delicious-extended\">An interesting discussion of parkour and video games, with more than a few insights into how an illusion of fluid movement isn&#8217;t nceserily dependent on a realistic simulation or first person perspective.<\/div>\n                <div class=\"delicious-tags\">(tags: <a href=\"http:\/\/delicious.com\/kaeru\/parkour\">parkour<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/freerunning\">freerunning<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/games\">games<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/motion\">motion<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/movement\">movement<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/acrobatics\">acrobatics<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/illusion\">illusion<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/immersion\">immersion<\/a> <a href=\"http:\/\/delicious.com\/kaeru\/magic\">magic<\/a>)<\/div>\n            <\/li><\/ul>","protected":false},"excerpt":{"rendered":"<p>Pixel-Love \u00bb Blog Archive \u00bb System Fatigue &#8220;I\u2019m not saying games necessarily need narratives, but they need something to structure them as more than an almost featureless expanse of repeating interactions. Games should be exceptional experiences, not an addictive layer of weaponised mundanity.&#8221; (tags: games play pervasive rewards design boredom) Learning by Doing, redux &#8211; &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2010\/05\/04\/links-for-2010-05-04\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">links for 2010-05-04<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[431],"tags":[],"class_list":["post-1731","post","type-post","status-publish","format-standard","hentry","category-links"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1731","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=1731"}],"version-history":[{"count":1,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1731\/revisions"}],"predecessor-version":[{"id":1732,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1731\/revisions\/1732"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=1731"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=1731"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=1731"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}