{"id":1335,"date":"2009-04-24T16:29:57","date_gmt":"2009-04-24T14:29:57","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/?p=1335"},"modified":"2009-04-24T16:46:38","modified_gmt":"2009-04-24T14:46:38","slug":"mashing-up-the-real-time-city-and-urban-games","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2009\/04\/24\/mashing-up-the-real-time-city-and-urban-games\/","title":{"rendered":"Mashing up the real-time city and urban games"},"content":{"rendered":"<p>Yesterday evening I was at the <a href=\"http:\/\/www.clubofamsterdam.com\/\">Club of Amsterdam<\/a>. They host events centred around preferred futures. I was invited to speak at an evening about <a href=\"http:\/\/www.clubofamsterdam.com\/event.asp?contentid=792\">the future of games<\/a>.<sup><a href=\"#footnote_1_1335\" id=\"identifier_1_1335\" class=\"footnote-link footnote-identifier-link\" title=\"Iskander Smit has posted a report of the evening over at his blog.\">1<\/a><\/sup>  I thought I\u2019d share what I talked about with you here. <\/p>\n<p>I had ten minutes to get my point across. To be honest, I think I failed rather dismally. Some of the ideas I included were still quite fresh and unfinished, and I am afraid this did not work out well. I also relied too heavily on referencing other\u2019s work, presuming people would be familiar with them. A miscalculation on my part.<\/p>\n<p>In any case, thanks to Felix Bopp and Carla Hoekendijk for inviting me. I had a good time and enjoyed the other presenter\u2019s talks. The discussion afterwards too was a lot of things, but dull certainly isn\u2019t among them.<\/p>\n<p>What follows is a write-up of what I more or less said during the presentation, plus references to the sources I used, which will hopefully make things clearer than they were during the evening itself.<sup><a href=\"#footnote_2_1335\" id=\"identifier_2_1335\" class=\"footnote-link footnote-identifier-link\" title=\"If you&rsquo;re interested, the slide deck as a whole is also available on SlideShare.\">2<\/a><\/sup><\/p>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented001.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented001\" title=\"coa-the-future-of-games-presented001\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1336\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented001.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented001.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented001.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/>\n<p>(This is where I did the usual introduction of who I am and what I do. I won\u2019t bore you with it here. In case you are wondering, the title of this talk is slightly tongue-in cheek. I had to come up with it for the abstract before writing the actual talk. Had I been able to choose a title afterwards, it would\u2019ve been something like \u201cGrowth\u201d or \u201cA New Biology of Urban Play\u201d\u2026)<\/p>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/File:Jean-baptiste_lamarck2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented002.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented002\" title=\"coa-the-future-of-games-presented002\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1337\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented002.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented002.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented002.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>This gentleman is <a href=\"http:\/\/en.wikipedia.org\/wiki\/Jean-Baptiste_Lamarck\">Jean-Baptiste Lamarck<\/a>. He is said to be the first to formulate a coherent theory of evolution. His ideas centred around inheritance of acquired traits. So for instance, a blacksmiths who works hard his whole life will probably get really strong arms. In the Lamarckist view, his offspring will inherit these strong arms from him. Darwinism rules supreme in evolutionary biology, so it is no surprise that this theory is out of favour nowadays. What I find interesting is the fact that outside of the natural domain, Lamarckism is still applicable, most notably in culture. Cultural organisms can pass on traits they acquired in their lifetime to their offspring. Furthermore, there is a codependency between culture and humans. The two have co-evolved. You could say culture is a trick humans use to get around the limits of Darwinism (slow, trial-and-error based incremental improvements) in order to achieve Lamarckism.<sup><a href=\"#footnote_3_1335\" id=\"identifier_3_1335\" class=\"footnote-link footnote-identifier-link\" title=\"I first came across Lamarck, and the idea of nature and culture co-evolving in Kevin Kelly&rsquo;s book Out of Control. The blacksmith example is his too.\">3<\/a><\/sup><\/p>\n<p><a href=\"http:\/\/historic-cities.huji.ac.il\/germany\/hamburg\/maps\/stockdale_1800_hamburg.html\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented003.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented003\" title=\"coa-the-future-of-games-presented003\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1338\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented003.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented003.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented003.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>You can think of cities as cultural meta-organisms. They\u2019re a great example of natural-cultural co-evolution. We use cities as huge information storage and retrieval machines. What you see here is a map of the city of Hamburg circa 1800. In his book Emergence, <a href=\"http:\/\/www.stevenberlinjohnson.com\/\">Steven Berlin Johnson<\/a> compares the shape of this map to that of the human brain, to illustrate this idea of the city being alive, in a sense. Cities are self-organizing cities that emerge from the bottom up. They grow, patterns are created from low-level interactions, things like neighbourhoods.<sup><a href=\"#footnote_4_1335\" id=\"identifier_4_1335\" class=\"footnote-link footnote-identifier-link\" title=\"All this flies in the face of large-scale top-down planning and zoning, as Jane Jacobs makes painfully clear in her book The Death and Life of Great American Cities.\">4<\/a><\/sup><\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/please\/91258898\/\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented004.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented004\" title=\"coa-the-future-of-games-presented004\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1339\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented004.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented004.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented004.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Games are this other thing nature has come up with to speed up evolution. I\u2019m not going to go into why I think we play (you could do worse than have a look at <a href=\"http:\/\/www.hup.harvard.edu\/catalog\/SUTAMB.html\">The Ambiguity of Play<\/a> by Brian Sutton-Smith to get a sense of all the different viewpoints on the matter). Let\u2019s just say I think one thing games are good at is conveying viewpoints of the world in a procedural way (a.k.a. \u2018procedural rhetoric\u2019 as described in Ian Bogost\u2019s book <a href=\"http:\/\/www.bogost.com\/books\/persuasive_games.shtml\">Persuasive Games<\/a>). They provide people with a way to explore a system from the inside out. They give rise to \u2018systemic literacy\u2019.<sup><a href=\"#footnote_5_1335\" id=\"identifier_5_1335\" class=\"footnote-link footnote-identifier-link\" title=\"Eric Zimmerman talked at length about the need for systemic literacy at Playful 2008.\">5<\/a><\/sup> The image is from Animal Crossing: Wild World, a game that, as Bogost argues, tries to point out certain issues that exist with consumerism and private home ownership.<\/p>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented005.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented005\" title=\"coa-the-future-of-games-presented005\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1340\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented005.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented005.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented005.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/>\n<p>Moving on, I\u2019d like to discuss two trends that I see happening right now. I\u2019ll build on those to formulate my future vision.<\/p>\n<p><a href=\"http:\/\/stamen.com\/clients\/cabspotting\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented006.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented006\" title=\"coa-the-future-of-games-presented006\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1341\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented006.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented006.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented006.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>So trend number one: the real-time city. In cities around the globe, we are continuously pumping up the amount of sensors, actuators and processors. The behaviour of people is being sensed, processed and fed back to them in an ever tightening feedback loop. This will inevitably change the behaviour of humans as well as the city. So cities are headed to a phase transition, where they\u2019ll move (if not in whole then at least in neighbourhood-sized chunks) to a new level of evolvability. Adam Greenfield calls it <a href=\"http:\/\/speedbird.wordpress.com\/2009\/02\/14\/the-city-is-here-table-of-contents\/\">network weather<\/a>. Dan Hill talks about how these new <a href=\"http:\/\/www.cityofsound.com\/blog\/2009\/03\/soft-infrastructure-superpowers-lift09-presentation.html#more\">soft infrastructures<\/a> can help us change the user experience of the city without needing to change the hard stuff. The problem is, though, that the majority of this stuff is next-to invisible, and therefore hard to \u201cread\u201d.<sup><a href=\"#footnote_6_1335\" id=\"identifier_6_1335\" class=\"footnote-link footnote-identifier-link\" title=\"For more on this have a look at another blog post by Adam Greenfield titled Reading, writing, texts, literacy, cities.\">6<\/a><\/sup> The image, by the way, is from Stamen Design\u2019s awesome project <a href=\"http:\/\/stamen.com\/clients\/cabspotting\">Cabspotting<\/a>, which (amongst other things) consists of real-time tracking and visualization of the trajectories of taxis in the Bay Area.<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/jonlucas\/204213682\/\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented007.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented007\" title=\"coa-the-future-of-games-presented007\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1342\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented007.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented007.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented007.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Trend number two. In the past decade or so, there\u2019s a renewed interest in playing in public spaces. Urban games are being used to re-imagine and repurpose the city in new ways (such as the parkour player pictured here). Consciously or subconsciously, urban games designers are flirting with the notions of the Situationist International, most notably the idea of inner space shaping our experience of outer space (psycho-geography) and the use of playful acts to subvert those spaces. Parkour and free running can\u2019t really be called games, but things like <a href=\"http:\/\/sf0.org\/\">SFZero<\/a>, <a href=\"http:\/\/www.fictionalmedia.co.uk\/2007\/\">The Soho Project<\/a> and <a href=\"http:\/\/www.cruelgame.com\/\">Cruel 2 B Kind<\/a> all fit these ideas in some way.<\/p>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented008.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented008\" title=\"coa-the-future-of-games-presented008\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1343\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented008.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented008.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented008.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/>\n<p>So I see an opportunity here: To alleviate some of the illegibility of the real-time city\u2019s new soft infrastructures, we can deploy games that tap into them. Thus we employ the capacity of games to provide insight into complex systems. With urban games, this \u2018grokking\u2019 can happen <em>in situ<\/em>.<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/cityofsound\/3012681974\/in\/set-72157608755996528\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented009.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented009\" title=\"coa-the-future-of-games-presented009\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1344\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented009.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented009.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented009.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Through playing these games, people will be better able to \u201cread\u201d the real-time city, and to move towards a more decentralized mindset. The image is from <a href=\"http:\/\/www.cityofsound.com\/blog\/2008\/11\/wi-fi-structure.html\">a project by Dan Hill<\/a>, where the shape of public Wi-Fi in the State Library of Queensland was visualized and overlaid on the building\u2019s floor-plan.<\/p>\n<p><a href=\"http:\/\/education.mit.edu\/starlogo\/\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented010.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented010\" title=\"coa-the-future-of-games-presented010\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1345\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented010.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented010.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented010.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Ultimately though, I would love to enable people to not only \u201cread\u201d but also \u201cwrite\u201d possible processes for the real-time city. I see many advantages here. Fore one this could lead to situated procedural arguments: people could be enabled to propose alternative ways of interacting with urban space. But even without this, just by making stuff, another way of learning is activated, known as &#8216;analysis by synthesis&#8217;. This was the aim of Mitchel Resnick when he made <a href=\"http:\/\/education.mit.edu\/starlogo\/\">StarLogo<\/a> (of which you see a screenshot here). And it works. StarLogo enables children to make sense of complex systems. A real-time urban game design toolkit could to the same, with the added benefit of the games being juxtaposed with the cities they are about.<\/p>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/File:Agrobacteriumgall.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented011.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented011\" title=\"coa-the-future-of-games-presented011\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1347\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented011.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented011.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented011.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>This juxtaposition might result in dynamics similar to what we find in nature. Processes from these new games might be spontaneously transferred over to the city, and vice versa. The image is of roots with outgrowths on them which are caused by a bacteria called Agrobacterium. This bacteria is well known for its ability to transfer <abbr title=\"Deoxyribonucleic acid\">DNA<\/abbr> between itself and plants. An example of <em>nature<\/em> circumventing natural selection.<sup><a href=\"#footnote_7_1335\" id=\"identifier_7_1335\" class=\"footnote-link footnote-identifier-link\" title=\"As Kevin Kelly writes in Out of Control, evolution with symbiosis included is less like a tree and more like a thicket.\">7<\/a><\/sup> A new symbiosis between urban games and the real-time city might lead to similar acceleration of their evolutions.<\/p>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented012.png?resize=500%2C375&#038;ssl=1\" alt=\"coa-the-future-of-games-presented012\" title=\"coa-the-future-of-games-presented012\" width=\"500\" height=\"375\" class=\"alignnone size-medium wp-image-1348\" srcset=\"https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented012.png?resize=500%2C375&amp;ssl=1 500w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented012.png?resize=100%2C75&amp;ssl=1 100w, https:\/\/i0.wp.com\/leapfrog.nl\/blog\/wp-content\/uploads\/2009\/04\/coa-the-future-of-games-presented012.png?w=1024&amp;ssl=1 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/>\n<p>(I finished a little over time and had time for one question. Adriaan Wormgoor of <a href=\"http:\/\/www.fourcelabs.com\/\">FourceLabs<\/a> asked whether I thought games would sooner or later become self-evolving themselves. My answer was &#8220;absolutely&#8221;. to get to ever higher levels of complexity we\u2019ll be forced to start growing or rearing our games more than assembling them from parts. Games want to be free, you could say, so they are inevitably heading towards ever higher levels of evolvability.)<\/p><ol class=\"footnotes\"><li id=\"footnote_1_1335\" class=\"footnote\">Iskander Smit has posted <a href=\"http:\/\/targetisnew.com\/2009\/04\/24\/some-thoughts-on-the-future-of-gaming\/\">a report of the evening<\/a> over at his blog.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_1335\" class=\"footnote\">If you&#8217;re interested, the slide deck as a whole is also <a href=\"http:\/\/www.slideshare.net\/kaeru\/better-living-through-urban-play-club-of-amsterdam\">available on SlideShare<\/a>.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_2_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_3_1335\" class=\"footnote\">I first came across Lamarck, and the idea of nature and culture co-evolving in Kevin Kelly\u2019s book <a href=\"http:\/\/www.kk.org\/outofcontrol\/\">Out of Control<\/a>. The blacksmith example is his too.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_3_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_4_1335\" class=\"footnote\">All this flies in the face of large-scale top-down planning and zoning, as <a href=\"http:\/\/en.wikipedia.org\/wiki\/Jane_Jacobs\">Jane Jacobs<\/a> makes painfully clear in her book The Death and Life of Great American Cities.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_4_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_5_1335\" class=\"footnote\"><a href=\"http:\/\/www.ericzimmerman.com\/\">Eric Zimmerman<\/a> talked at length about the need for systemic literacy at <a href=\"http:\/\/www.thisisplayful.com\/\">Playful 2008<\/a>.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_5_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_6_1335\" class=\"footnote\">For more on this have a look at another blog post by Adam Greenfield titled <a href=\"http:\/\/speedbird.wordpress.com\/2007\/12\/12\/reading-writing-texts-literacy-cities\/\">Reading, writing, texts, literacy, cities<\/a>.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_6_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_7_1335\" class=\"footnote\">As Kevin Kelly writes in Out of Control, evolution with symbiosis included is less like a tree and more like a thicket.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_7_1335\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I\u2019d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2009\/04\/24\/mashing-up-the-real-time-city-and-urban-games\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Mashing up the real-time city and urban games<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[248],"tags":[367,10,702,592,579,575,267,259,46,11,525,703,168,705,704,692,693,701,610],"class_list":["post-1335","post","type-post","status-publish","format-standard","hentry","category-talks","tag-gd","tag-ixd","tag-biology","tag-cities","tag-culture","tag-evolution","tag-game-design","tag-games","tag-gaming","tag-interaction-design","tag-literacy","tag-nature","tag-play","tag-processes","tag-symbiosis","tag-systems","tag-the-real-time-city","tag-urban","tag-urbanism"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=1335"}],"version-history":[{"count":12,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1335\/revisions"}],"predecessor-version":[{"id":1359,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1335\/revisions\/1359"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=1335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=1335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=1335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}