{"id":1051,"date":"2008-08-22T15:24:42","date_gmt":"2008-08-22T13:24:42","guid":{"rendered":"http:\/\/leapfrog.nl\/blog\/?p=1051"},"modified":"2026-09-07T10:29:41","modified_gmt":"2026-09-07T08:29:41","slug":"playing-with-emergence-is-like-gardening","status":"publish","type":"post","link":"https:\/\/leapfrog.nl\/blog\/archives\/2008\/08\/22\/playing-with-emergence-is-like-gardening\/","title":{"rendered":"Playing with emergence is like gardening"},"content":{"rendered":"<p>It\u2019s been a while since I finished reading <a href=\"http:\/\/stevenberlinjohnson.typepad.com\/\">Steven Berlin Johnson<\/a>\u2019s <em>Emergence<\/em>. I picked up the book because ever since I started thinking about what <abbr title=\"Interaction Designer\">IxD<\/abbr>s can learn from game design, the concept of <strong>emergence<\/strong> kept popping up.<\/p>\n<p>Johnson\u2019s book is a pleasant read, an easy-going introduction to the subject. I started and finished it over the course of a weekend. There were a few passages I marked as I went a long, and I\u2019d like to quote them here and comment on them. In order, they are about:<\/p>\n<ol>\n<li>Principles that are required for emergence to happen<\/li>\n<li>How learning can be unconscious<\/li>\n<li>Unique skills of game players<\/li>\n<li>Gardening as a metaphor for using (and making) emergent systems<\/li>\n<\/ol>\n<h4>A cheat sheet<\/h4>\n<p>Let\u2019s start with the principles.<sup><a href=\"#footnote_1_1051\" id=\"identifier_1_1051\" class=\"footnote-link footnote-identifier-link\" title=\"The following quotes are taken from pages 77-79.\">1<\/a><\/sup><\/p>\n<blockquote>\n<p>\u201cIf you\u2019re building a system designed to learn from the ground level, a system where macrointelligence and adaptability derive from local knowledge, there are five fundamental principles you need to follow.\u201d<\/p>\n<\/blockquote>\n<p>These principles together form a useful crib sheet for designers working on social software, <abbr title=\"Massive Multiplayer Online Game\">MMOG<\/abbr>s, etc. I\u2019ll summarise each of Johnson\u2019s principles here.<\/p>\n<blockquote>\n<p>\u201cMore is different.\u201d<\/p>\n<\/blockquote>\n<p>You need to have a sizeable amount of low-level elements interacting to get patterns emerging. Also, there is a difference between the behaviour you will observe on the microlevel, and on the macrolevel. You need to be aware of both.<\/p>\n<blockquote>\n<p>\u201cIgnorance is useful.\u201d<\/p>\n<\/blockquote>\n<p>The simple elements don\u2019t have to be aware of the higher-level order. In fact, it\u2019s best if they aren\u2019t. Otherwise nasty feedback-loops might come into being.<\/p>\n<blockquote>\n<p>\u201cEncourage random encounters.\u201d<\/p>\n<\/blockquote>\n<p>You need chance happenings for the system to be able to learn and adapt.<sup><a href=\"#footnote_2_1051\" id=\"identifier_2_1051\" class=\"footnote-link footnote-identifier-link\" title=\"This reminds me of Nassim Nicholas Taleb&rsquo;s The Black Swan, wherein he writes about maximising your chance of having serendipitous encounters.\">2<\/a><\/sup><\/p>\n<blockquote>\n<p>\u201cLook for patterns in the signs.\u201d<\/p>\n<\/blockquote>\n<p>Simply put, the basic elements can have a simple vocabulary, but should be able to recognise patterns. So although you might be working with only one signal, things such as frequency and intensity should be used to make a range of meanings.<\/p>\n<blockquote>\n<p>\u201cPay attention to your neighbours.\u201d<\/p>\n<\/blockquote>\n<p>There must be as much interaction between the components as possible. They should be made constantly aware of each other.<\/p>\n<p>Now with these principles in mind look at systems that successfully leverage collective intelligence. Look at Flickr for instance. They are all present.<\/p>\n<h4>Chicken pox<\/h4>\n<p>I liked the following passage because it seems to offer a nice metaphor for what I think is the unique kind of learning that happens while playing. In a way, games and toys are like chicken pox.<sup><a href=\"#footnote_3_1051\" id=\"identifier_3_1051\" class=\"footnote-link footnote-identifier-link\" title=\"Taken from pages 103-104.\">3<\/a><\/sup><\/p>\n<blockquote>\n<p>\u201c[\u2026] learning is not always contingent on consciousness. [\u2026] Most of us have developed immunity to the varicella-zoster virus&#8212;also known as chicken pox&#8212;based on our exposure to it early in childhood. The immunity is a learning process: the antibodies of our immune system learn to neutralize the antigens of the virus, and they remember those neutralization strategies for the rest of our lives. [\u2026] Those antibodies function as a \u201crecognition system,\u201d in Gerald Edelman\u2019s phrase, successfully attacking the virus and storing the information about it, then recalling that information the next time the virus comes across the radar. [\u2026] the recognition unfolds purely on a cellular level: we are not <em>aware<\/em> of the varicella-zoster virus in any sense of the word, [\u2026] The body learns without consciousness, and so do cities, because learning is not just about being <em>aware<\/em> of information; it\u2019s also about storing information and knowing where to find it. [\u2026] It\u2019s about altering a system\u2019s behaviour in response to those patterns in ways that make the system more successful at whatever goal it\u2019s pursuing. <strong>The system need not be conscious to be capable of that kind of learning.<\/strong>\u201d<\/p>\n<\/blockquote>\n<p>Emphasis on the last sentence mine, by the way.<\/p>\n<h4>Patience<\/h4>\n<p>Johnson writes about his impression of children playing video games:<sup><a href=\"#footnote_4_1051\" id=\"identifier_4_1051\" class=\"footnote-link footnote-identifier-link\" title=\"Page 177.\">4<\/a><\/sup><\/p>\n<blockquote>\n<p>\u201c[\u2026] they are more tolerant of being out of control, more tolerant of that exploratory phase where the rules don\u2019t all make sense, and where few goals have been clearly defined.\u201d<\/p>\n<\/blockquote>\n<p>This attitude is very valuable in today&#8217;s increasingly complex world. It should be fostered and leveraged in areas besides gaming too, <acronym title=\"In My Humble Opinion\">IMHO<\/acronym>. This point was at the core of my <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2008\/07\/09\/playing-with-complexity\/\">Playing With Complexity<\/a> talk.<\/p>\n<h4>Gardening<\/h4>\n<blockquote>\n<p>\u201cInteracting with emergent software is already more like growing a garden than driving a car or reading a book.\u201d<sup><a href=\"#footnote_5_1051\" id=\"identifier_5_1051\" class=\"footnote-link footnote-identifier-link\" title=\"Page 207.\">5<\/a><\/sup><\/p>\n<\/blockquote>\n<p>Yet, we still tend to approach the design of systems like this from a tradition of making tools (cars) or media (books). I not only believe that the use of systems like this is like gardening, but also their creation. Perhaps they lie in each other\u2019s extension, are part of one never-ending cycle? In any case, when designing complex systems, you need to work with it &#8220;live&#8221;. Plant some seeds, observe, prune, weed, plant some more, etc. <\/p>\n<p>I am going to keep a garden (on my balcony). I\u2019m pretty sure that will teach me more about interaction design than building cars or writing books.<\/p>\n<img loading=\"lazy\" decoding=\"async\" alt=\"It&#x27;s a start\" src=\"https:\/\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/08\/it-s-a-start-flickr-2786182989-500x375.jpg\" title=\"The herb garden on my balcony, its not much, but its a start\" class=\"aligncenter wp-image-4343\" width=\"500\" height=\"375\" data-orig-src=\"http:\/\/farm4.static.flickr.com\/3002\/2786182989_de07b21bf5.jpg\" srcset=\"https:\/\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/08\/it-s-a-start-flickr-2786182989-500x375.jpg 500w, https:\/\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/08\/it-s-a-start-flickr-2786182989-100x75.jpg 100w, https:\/\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/08\/it-s-a-start-flickr-2786182989-768x576.jpg 768w, https:\/\/leapfrog.nl\/blog\/wp-content\/uploads\/2008\/08\/it-s-a-start-flickr-2786182989.jpg 1024w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><ol class=\"footnotes\"><li id=\"footnote_1_1051\" class=\"footnote\">The following quotes are taken from pages 77-79.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_1_1051\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_1051\" class=\"footnote\">This reminds me of <a href=\"http:\/\/www.fooledbyrandomness.com\/\">Nassim Nicholas Taleb<\/a>\u2019s <em>The Black Swan<\/em>, wherein he writes about maximising your chance of having serendipitous encounters.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_2_1051\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_3_1051\" class=\"footnote\">Taken from pages 103-104.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_3_1051\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_4_1051\" class=\"footnote\">Page 177.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_4_1051\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_5_1051\" class=\"footnote\">Page 207.<span class=\"footnote-back-link-wrapper\"> [<a href=\"#identifier_5_1051\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>It\u2019s been a while since I finished reading Steven Berlin Johnson\u2019s Emergence. I picked up the book because ever since I started thinking about what IxDs can learn from game design, the concept of emergence kept popping up. Johnson\u2019s book is a pleasant read, an easy-going introduction to the subject. I started and finished it &hellip; <a href=\"https:\/\/leapfrog.nl\/blog\/archives\/2008\/08\/22\/playing-with-emergence-is-like-gardening\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Playing with emergence is like gardening<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_hide_featured_image":false,"_jetpack_featured_image_duplicate_dismissed":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[625],"tags":[104,402,619,401,267,259,660,367,11,10,410,168,548,661],"class_list":["post-1051","post","type-post","status-publish","format-standard","hentry","category-articles","tag-books","tag-complexity","tag-dog-eared-pages","tag-emergence","tag-game-design","tag-games","tag-gardening","tag-gd","tag-interaction-design","tag-ixd","tag-learning","tag-play","tag-second-order-design","tag-steven-berlin-johnson"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/comments?post=1051"}],"version-history":[{"count":2,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1051\/revisions"}],"predecessor-version":[{"id":4616,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/posts\/1051\/revisions\/4616"}],"wp:attachment":[{"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/media?parent=1051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/categories?post=1051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/leapfrog.nl\/blog\/wp-json\/wp\/v2\/tags?post=1051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}