In Talks on
27 May 2008 tagged 2008, alternate reality games, architecture, ARGs, cameras, cities, conferences, control, culture, events, everyware, flash mobs, free running, freedom, game design, GD, graffiti, hoaxes, interaction design, IxD, LED throwies, Mario Question Blocks, mobility, physical computing, play, politics, presentations, privacy, procedural rhetoric, Provo, public space, security, September 12, skateboarding, slides, street art, surveillance, Talks, The Web and Beyond 2008: Mobility, TWAB, TWAB 2008, TWAB08, ubicomp, ubiquitous computing, UFOs, urbanism, user experience, UX, Zona Incerta with 21 comments
This is a transcript of my presentation at The Web and Beyond 2008: Mobility in Amsterdam on 22 May. Since the majority of paying attendees were local I presented in Dutch. However, English appears to be the lingua franca of the internet, so here I offer a translation. I have uploaded the slides to SlideShare [...]
In Articles on
23 April 2008 tagged activism, alternaterealitygames, ARGs, everyware, games, gaming, March Hare, play, ubicomp, Zona Incerta with 2 comments
(Following some recent overly long posts, here’s an attempt to stay under 500 words.)
For a while now, I have been lurking on the mailing list of the Alternate Reality Games IGDA SIG. ARGs are games that use the real world as their platform. They usually revolve around a mystery to be unraveled. I find ARGs [...]