design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘tools’

A Playful Stance — My Game Design London 2008 Talk

A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]

Tools for Having Fun

One of the nicer things about GDC was the huge stack of free magazines I took home with me. Among those was an issue of Edge, the glossy games magazine designed to look good on a coffee table next to the likes of Vogue (or whatever). I was briefly subscribed to Edge, but ended up [...]

Playyoo Goes Beta

Today Playyoo went beta. Playyoo is a mobile games community I have been involved with as a freelance interaction designer since july of this year. I don’t have time for an elaborate post-mortem, but here are some preliminary notes on what Playyoo is and what part I’ve played in its conception. Playyoo brings some cool [...]

Let’s See if We Can Post From IMified

So I’m giving IMified (www.imified.com) a spin and have just added the WordPress service to see if it works. For those that haven’t heard about IMified yet; it allows you to do a number of things through instant messaging (MSN, Google Talk, whatever). For instance add stuff to your Backpack account, or like I’m doing [...]