design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘systems’

Mashing Up the Real-Time City and Urban Games

Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I’d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I [...]

Cities, Systems, Literacy, Games

If you were asked to improve your own neighbourhood, what would you change? And how would you go about communicating those changes? Cities are systems, or rather, many systems that interconnect. Like buildings, they can be thought of as having layers, each changing at its own pace. If those layers are loosely coupled, the city [...]