design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘social software’

A Few Weeks of Jaiku Fun

I’ve been playing around with Jaiku for a bit now. I first downloaded the client and gave it a spin a while back (before the site was there). When they launched the site, I reinstalled the client, and after some initial screwing around with my N70, I got it to work. I should note, however [...]

Social Search (a Euro IA Theme)

This could also be called ‘social findability’ (with apologies to Peter Morville). A lot of stuff has been said about both the dangers and virtues of tagging and their resulting bottom-up information architectures (aka folksonomies). IAs have been working hard to come up with practical ways of merging these with traditional taxonomies, to varying degrees [...]

Plazes Gets a Major Overhaul

My favourite social web app gets another makeover, and this time it’s major. The most important change I’ve noticed is that they’ve ditched the buddy list altogether (which was getting impractical due to large amounts of users) and have started focussing more on maps. This is a change I can only applaud; as now it’s [...]

Rough Notes From Euan Semple – There’s Something Going on Here That Is Bigger Than Any of Us

What does it all mean? Printing press analogy. Press changed the way we saw the world. We’ll have similar shift in the future (long term). But: they used to burn heretics as well. Not everyone will want to adopt this. 7 years since Cluetrain: lots of stuff is still the same Change will not happen [...]

Rough Notes for Chris Heathcote – A Mobile Internet Manifesto

It isn’t Nokia policy, he’s trying to be provocative. 1b internet 2b mobile user 5b unconnected many networks, you’ll be connected to the internet 100% voice, 50% java, 10% native apps these are not barriers: display device speed text entry network speed 1000 bln. text messages in 2005 we might be the last gen. that [...]

Rough Notes for Jyri EngeströM – Blind Men’s Baseball

Part 2 of three-part track. Last one’s Chris Heathcote’s one. Why baseball? Not beer, hotdogs, hat etc. It takes a long time… Lot of it is pretending to pitch etc. Pitchers are glancing all the time. That’s the aspect that’s interesting to him. Important social consequences. 1 Spatial Seeing surrounding space in the present. Focussing, [...]

Rough Notes for Tom Armitage – What Social Software Can Learn From Homer, Dickens, and Marvel Comics

Dickens, cliffhanger on every page Putting data on display = publishing Blogs are fragmentary Every single thing you do needs to be dated for context In hindsight it’ll show you patterns Example: Infovore and previous blog actually join Collect data across boundaries (chronological, digital, physical) Nostalgia, be fuzzy, looking back at old stories etc. Analogy [...]

Rough Notes for Stowe Boyd – The Revolution Will Be Socialized

Start with a joke that you need to apologize for (America and Japan). Supposed to be rebooted, but hasn’t managed to do it just yet. JJG’s presentation is a good “foil” for his talk. He’s working a lot with web 2.0 companies. He’s very busy, seen a lot of business models. Trying to help them [...]

Adding Friends

Found this via Chris Heathcote’s blog. Funny cartoon by a talented cartoonist who posts new ones regularly over at Flickr. Perhaps it’ll work like this one day?

BBC Social Software Goodness

Lots of nice things appearing out of the Beeb’s offices these days. Two recent projects that appeared on my radar: Annotatable Audio is a project Tom Coates was involved with. It’s about wiki-style annotation of online audio with some extremely impressive Flash goodness (such as live audio scrubbing) thrown in for good measure. The BBC [...]

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