MMOGs have not progressed since 1990. Neither has social software.
Well maybe a little, but not much. At least that’s what I’m lead to believe after reading another wonderful essay in The Game Design Reader—a book I like to dip into once in a while to read whatever catches my fancy.
In The Lessons of Lucasfilm’s Habitat1 [...]
How do you create a corporate environment in which people share knowledge out of free will?1 This is a question my good friends of Wemind2 are working to answer for their clients on a daily basis.3 We’ve recently decided to collaboratively develop methods useful for the design of a participatory context in the workplace. Our [...]
Now that I’m over three months into my stay in Copenhagen I thought it would be good to post a short update. Here are the facts, bullet-wise (with apologies to Mr. Tufte):
I have been in Copenhagen, Denmark since July 1st 2007 Until now I have mostly been working on Playyoo, doing interaction and game design I also [...]
After a considerable amount of fiddling with SlideShare I’ve finally managed to upload a version of the slides that go with my Playful IAs presentation. This more or less as I presented it at the Euro IA Summit 2007 and includes an approximate transcript of my talk. I hope to get an audio/video recording of [...]
I’ve been meaning to write about this for quite a while: I think a lot of social media are like toys. I think what we see with people (adults!) using them is a lot like the open-ended play we know from playground games in school. A lot of these games are about exploring (the possibilities [...]
(Waiting for my train home to arrive, I finally have the opportunity to post this.)
So with Reboot 9.0 and the after-party done, I think I’ll briefly write up my impressions of the second day.
Stowe Boyd – Good talk as always, offering a new definition of ‘flow’. I guess his attempt to have people open themselves [...]
(Here’s the second post on the 2007 IA Summit. You can find the first one that introduces the series and describes the first theme ‘tangible’ here.)
The recent web revival, that I will not name, pushed one trend to the forefront – social software. The most challenging aspect of designing social sites and applications is that [...]
I’ve just submitted my proposal for a talk at Reboot 9.0. It’s on the three areas I am most fascinated with at the moment: mobile, social software and gaming/play. After attending this great conference twice it’d be really cool to get the opportunity to present there.1
Take a look at it and let me know what [...]
I’m lucky enough to be doing some concepting and interaction design work for a social web site. This presented me with the opportunity to integrate some stuff I found while reading on social software, and the web as platform/network. Here’s how I’ve been integrating some of it.
I was inspired by the concept model of the [...]
So I’ve been playing AC: WW for over a weeks now and I must say it has lived up to my expectations. It’s a cute and quirky game that does not follow conventional game design rules. There is no way to die, no (real) way to loose or even win. In a sense it’s more [...]
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