Reboot 9.0 day 1

So here’s a short wrap up of the first day. I must say I’m not dis­ap­point­ed so far. The over­all lev­el of the talks is quite high again. Here’s what I attended:

Open­ing keynote — Nice and conceptual/theoretical. Not sure I agree with all the claims made but it was a good way to kick off the day on a gee whizz way.

Jere­my Kei­th — Good talk, nice slides, did­n’t real­ly deliv­er on the promise of his pro­pos­al though. I would’ve real­ly liked to see him go into the whole idea of life streams fur­ther. The hack day chal­lenge sound­ed cool though.

Stephanie Booth — Very top­i­cal for me, being a bilin­gual blog­ger and design­er often con­front­ed with localisation/multilingual issues. 

My own talk — Went rea­son­ably well. I guess half of the room enjoyed and the oth­er half won­dered what the f*** I was talk­ing about. Oh well, I had fun.

Ross May­field — Could have been much bet­ter if it had­n’t been for tech­ni­cal screw-ups and per­haps some tighter pac­ing by Ross. Still the work he’s doing with social soft­ware is great.

Matt Jones — Very pret­ty pre­sen­ta­tion, nice top­ic and Dopplr looks cool. I’m not a fre­quent fly­er but I can see the val­ue in it. Still not quite sure it will improve the con­se­quences of air-trav­el though. 

Nico­las Nova — Came across as the high con­cept, the­o­ret­i­cal twin to my talk. Lots of cool per­va­sive game exam­ples. Nico­las always bog­gles my mind.

Jyri Engeström — Cool to see how he’s devel­oped his talks through­out the past Reboots. I guess he deliv­ered on his promise and stayed on the right side of the ‘I’m push­ing my prod­uct’ line.

The evening pro­gram — No micro-pre­sen­ta­tions (which to be hon­est was fine by me, being quite exhaust­ed). Good food, nice con­ver­sa­tions and plen­ty of weird gen­er­a­tive art, live cin­e­ma etc. All good.

On to day 2!