It’s been a while since I finished reading Steven Berlin Johnson’s Emergence. I picked up the book because ever since I started thinking about what IxDs can learn from game design, the concept of emergence kept popping up. Johnson’s book is a pleasant read, an easy-going introduction to the subject. I started and finished it [...]
‘Metagames’—Richard Garfield’s presentation for the 2000 Game Developers Conference—is in today’s links, but I think it deserves a bit more attention than that. Here are some quotes from the document that stood out for me.1 What a metagame is: “My definition of metagame is broad. It is how a game interfaces with life.” In other [...]
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