Update 21-03-2008: I’ve added some images of slides to allow for some more context when reading the text.
This is a rough transcript of my lecture at GDC Mobile 2008. In short: I first briefly introduce the concept of experience design and systems and then show how this influences my views of mobile casual games. From [...]
This Saturday I’ll be jumping on a plane to San Francisco. As mentioned earlier, I’ll be attending the Game Developers Conference. I have a session at the GDC Mobile sub-conference elegantly titled “Designing a Casual Social Gaming Experience for Generation C”. Read more about my session on the conference site. It’ll basically be 1/3 crash [...]
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