design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘prototyping’

This Pervasive Games Workshop I Ran at This Conference

A few things I got people to do at this year’s NLGD Festival of Games: Fight each other with paper swords… …and run around with lunch-boxes on their heads.1 This was all part of a workshop I ran, titled ‘Playful Tinkering’. The mysterious Mink ette — who amongst many things is a designer at Six [...]

The Making of a Travel-Time Map of the Netherlands

Subscribers to my Flickr stream have probably noticed a number of images of some kind of map flowing past lately. They were the result of me tracking my progress on a pet project. I have more or less finished work on it this week, so I thought I’d detail what I did over here. Background [...]

Pollinator — A Casual Game Prototype Made With Mobile Processing

Last sunday I sat down and coded a prototype of a casual game in Mobile Processing. I got the idea for it the evening before: You’re a bee who needs to collect as much honey as possible in his hive while at the same time keeping a flower-bed blooming by pollinating… Play it and let [...]