design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘programming’

Download My Travel-Time Map

I am a bit nervous about doing this, but since several people asked, here goes: You can now download the travel-time map of the Netherlands I made in Processing. I have exported applications for Linux, Mac OS X and Windows. Each download includes the source files, but not the data file. For that, you will [...]

Sketching in Code — Twitter, Processing, Dataviz

Sketching is the defining activity of design writes Buxton and I tend to agree. The genius of his book is that he shows sketching can take on many forms. It is not limited to working with pencils and paper. You can sketch in 3D using wood or clay. You can sketch in time using video, [...]

Pollinator — A Casual Game Prototype Made With Mobile Processing

Last sunday I sat down and coded a prototype of a casual game in Mobile Processing. I got the idea for it the evening before: You’re a bee who needs to collect as much honey as possible in his hive while at the same time keeping a flower-bed blooming by pollinating… Play it and let [...]

Gift Outcompetes Exchange in Design Too

I just finished Eric Steven Raymond’s Homesteading the Noosphere. It’s a terrific read for anyone looking for a thorough look at the inner workings of the open source software development community. Like others, whenever reading this kind of stuff sooner or later apophenia hits and I try to tie bits to my own discipline, which [...]