design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘playgrounds’

A Playful Stance — My Game Design London 2008 Talk

A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]

Second Order Design and Play in a Pattern Language

According to Molly, architects hate Christopher Alexander’s guts. Along with a lot of other interaction designers I happen to think his book A Pattern Language is a wonderful resource. It has some interesting things to say about designing for emergence—or second order design—and also contains some patterns related to play. So following the example of [...]