design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘narrative’

Announcing a Hybrid Game Opera for Monster

I never thought I would make an opera. But now I have. In a few weeks time the above market square in the town of Monster will be transformed into an arena where fighters duel each other using their pet monsters. If this sounds familiar, it is no coincidence. Mega Monster Battle Arena is one [...]

Play, Story and Recombination

“Dominant models in IA: space + story” was one of the notes I took while at this year’s Euro IA Summit. I’ll get into space some other time. Concerning story: Basically it strikes me that for a discipline involved with an interactive medium, so often designing is likened to storytelling. I’m not sure this is [...]

Rough Notes for Tom Armitage – What Social Software Can Learn From Homer, Dickens, and Marvel Comics

Dickens, cliffhanger on every page Putting data on display = publishing Blogs are fragmentary Every single thing you do needs to be dated for context In hindsight it’ll show you patterns Example: Infovore and previous blog actually join Collect data across boundaries (chronological, digital, physical) Nostalgia, be fuzzy, looking back at old stories etc. Analogy [...]