design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘museums’

A Game as a Museum as a Game

Over at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He asks: “Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game?” I think the simple answer to all these questions is [...]