In a recent post on the Edge blog – which, if you consider yourself a games designer, you absolutely must read – Matt Jones asks: “Why should pocket calculators be put on a pedestal, and not Peggle?” He writes about the need for games to be appreciated and critiqued as design objects. He points out [...]
A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]
So a week ago I visited a project market at the Art, Media and Technology faculty in Hilversum which is part of the Utrecht School of Arts and offers BA and MA courses in Interaction Design, Game Design & Development and many others. The range of projects on show was broad and wonderfully presented. It [...]
What happens if media capture equals media annotation, archival, sharing and presentation? Hypothesis: Zero effort in annotation: annotation when you capture. Use data from surrounding (GPS, devices, etc.) Archive and sharing – tie-in with Flickr. Download them and showing them as a screensaver. Merkitys-Meaning Annotation using tags isn’t enough because they’re just strings. Effort & [...]
Een hele site in Flash optuigen, en deze vervolgens alleen gebruiken voor een slideshow met wat “prikkelende” foto’s? Kom op NRC — dat kunnen jullie beter.
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